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Post by Dirac Sil on Mar 17, 2009 18:18:17 GMT
Ravens! Beware the ravens!
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Post by Brother Owain on Mar 17, 2009 18:43:27 GMT
As confused as everyone else as to what just happened, but also curious, Owain pauses on his way along the hallway to examine the tapestry, holding his candle above his head to illuminate it.
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Post by Dirac Sil on Mar 17, 2009 20:25:04 GMT
Meldorac looks slowly backwards and forwards to the way they came, and the way the were forced to go. "This has changed?" he asks, a soft question perhaps to hmsef, perhaps to the others. His glances eyes are darting, but his head movement slow, as if he s trying to get infrmation quickly but is processing it and making cnscious decisions slowly. He doesn't seem all that concered about the darness surrounding them, instead the slow perusal of options and thoughts grinding to a halt as his eyes lose focus. He is lost i some internal train of thought.
He brush his fingertips over his lips then seems to come awake again. "Sherri's friend...from the house. Was his name Thanh?" he asks softly, looking to the group.
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Post by zipp on Mar 17, 2009 21:44:53 GMT
Before anyone could answer Meldorac, there was a deafening sound of exploding glass. The windows of the hall exploded inward and the darkness rushed in to cover the group. Meldorac's candle fell from his hand and was snuffed out.
In the darkness, the only light emanated from Owain's magical shield, and from his candle, which he had saved from going out by protecting it with his hand in a moment of quick thinking. But the weak flame had no power to pierce the darkness, it only provided a beacon for the others to find their way. Everything was still otherwise, except that they could all hear whispers in the darkness. They couldn't understand what they were saying, it sounded like another language.
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Post by Brother Owain on Mar 17, 2009 22:07:38 GMT
"Be quiet!" hisses Owain as he listens intently to the voices in the dark.
SKILL roll as Owain uses his linguistics training to attempt to decypher the speech. [url=http://invisiblecastle.com/roller/view/1983601/ ]13, 8, 10, 2[/url][/color]
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Sir Aram
Hardened Gamer
Is Mr. Handy
Posts: 350
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Post by Sir Aram on Mar 17, 2009 23:04:36 GMT
Aram remains silent, though he nods in response to Meldorac's query. He stays near Owain and faces the door at the far end of the hall, prepared to keep moving as soon as the others are ready.
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Post by Naseir Shah on Mar 18, 2009 20:25:46 GMT
Naseir, who has been with the group, heeds Owain's order and waits.
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Post by zipp on Mar 19, 2009 9:49:17 GMT
Listening to the voices seems to make them come closer. They speak in the regular Sommerlending tongue of strange, somber things. They tell the story of a great war against vicious monsters, in which many died. One man led the humans to victory, a knight dressed in black armour. The man turned out to be a Drakkarim, and when his soldiers discovered this, those he led to victory turned on him and burned him at the stake.
The voices are now accompanied by music from what sounds like strings. No one can see anything, not even Owain's faithshield. It's as if everyone has their eyes closed: the blackness is absolute. The voices begin to trail off to everyone's left. "Follow us!" they cry. "Join us!"
Everyone will have board entries in a moment here.
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Post by Brother Owain on Mar 19, 2009 10:54:00 GMT
"Er, did anyone else see something just now?" asks Owain. "I think I may be imagining things in this darkness."
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Post by zipp on Mar 19, 2009 10:59:30 GMT
When Owain speaks, it's like a spell has been broken. Suddenly the companions can all see each other, though around them the darkness seems, if anything, even thicker than before. Certainly you no longer seem to be in the hallway, or even in the house. For all you know, you've all somehow been transported out of Oasis altogether.
From all sides comes noise. To one side there is the sound of a distant battle. To another side is the sound of running water, maybe a stream? Opposite of this is the sound of blowing wind and rustling leaves. You all notice, too, that one area of the darkness isn't complete, as if a light is shinning somewhere far in the distance. No sound comes from that direction. It is deadly silent in comparison to the other directions.
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Post by Brother Owain on Mar 19, 2009 12:06:38 GMT
"If anyone has the slightest idea what is going on, I'd love to hear it," says Owain, utterly perplexed by these events.
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Post by Dirac Sil on Mar 19, 2009 12:54:29 GMT
"Did any of you see things in the darkness?" asked Meldorac, animated again and looking to the others for reassurance. He hears Owain's words, and looks to the priest "I do, I have enountered this before - that was what happened to me when I left you. Sherri's friend was there, Thahn, and I wished to confirm he was true. With this latest vision, I can feel he was. He must have taken Sherri, and Gregor, to some temporary safety and spend himself.
"He warned me that I would have a choice, and I would need to go towards running water not the light. That we should ignore what others say, many lied, especially an 'archer'."
Meldorac pauses for a moment, but then shakes the thought away and continues. "There is a princess whom we can trust, she appears as a young girl when healthy but an old bloodied maid when weakened. She contends with her evil twin. I managed to revive her enough. You will need to trust me, all of you, that when I say we must help her. She will be able to guide us from this nightmare. We must beware her twin, and help the princess. It is our only hope here!"
Meldorac looks around, obviously the darkness and whatever visions he seems to have partaken of have animated him to action.
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Post by Brother Owain on Mar 19, 2009 12:58:38 GMT
"I had a conflicting vision," says Owain. "A knight in blue armour appeared before me and said the princess always lies, that the wind means death and we should head towards the light. "He also said to listen to the bard."
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Post by Dirac Sil on Mar 19, 2009 13:50:01 GMT
Meldorac looks taken aback and temporarily confused. However, something then seems to click, while something else seems to not ring true.
"Hmm. That is interesting. The bard is Thahn, he called himself such and was playing an instrument. It was a fact I wished to confirm with Sherri to know it was he. He told me the princess and the knight were true, the archer a liar. I has assumed in the context, the knight was our friend Aram here. The bard did warn me that his other friends - this knight, certainly - had tried to go to the light before and were not successful. But if the knight said the bard should be listened to, but the princess false, then why did Thahn say to believe both the knight and princess? Something is not right here. Perhaps our understanding?"
Meldorac turns to the rest. "Did any of you see visions? A 'princess' in the classic sense? Then it would tie up. The princess I met earlier that Thahn trusted a different one to the liar we must not believe."
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Post by Brother Owain on Mar 19, 2009 14:02:34 GMT
"The knight also said that whatever the bard said would only be partially true," Owain adds. "This appears to be a test of some kind - no one of us has enough information to proceed safely, but I would wager we all have pieces of it that will add up to the proper course of action."
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