Ageal
Gamer
Vakeros Trainee
Posts: 268
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Post by Ageal on Oct 11, 2008 4:52:29 GMT
Cobalt Melee: +10 Roll 1d20 + 10 = 14 + 10 = 24
or
Athletics: +4 (2 Ranks, +2 Str, -6 armor) Roll 1d20 + -2 = 17 - 2 = 15
If failed skill check then
Athletics: +4 (2 Ranks, +2 Str, -6 armor) Roll 1d20 + -2 = 3 - 2 = 1
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Post by Maerin on Oct 11, 2008 5:21:47 GMT
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Post by Erelody on Oct 11, 2008 5:59:57 GMT
Perception: 18 + 7 = 25
Initiative Roll: 13
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Post by Karstan on Oct 12, 2008 19:56:04 GMT
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Zohar
Hardened Gamer
Is Mr. Handy
Posts: 453
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Post by Zohar on Oct 14, 2008 4:13:07 GMT
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Post by Jynx on Oct 14, 2008 4:53:09 GMT
Diplomacy: 15 + 11 = 26 Bluff: 8 + 11 = 19
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Post by Ector Symir on Oct 14, 2008 7:10:30 GMT
Perception - inside the tower, looking around. Alba, you may wish to revise your story post.
Roll(1d20)+8: 8,+8 Total:16
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Post by Altor "Al" Cloudscraper on Oct 14, 2008 9:40:43 GMT
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Post by Ector Symir on Oct 14, 2008 10:06:45 GMT
Don't point it at the sun!
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Post by Maerin on Oct 14, 2008 14:28:11 GMT
Knowledge (nature) and/or Survival might serve you all better. The conditions I mentioned are not terribly difficult for anyone to miss, no matter how poor their Perception...
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Post by Ector Symir on Oct 14, 2008 14:37:10 GMT
Hmm, yeah. In that case can I change my story post and use the 16 I rolled to search the room inside the tower instead, or should I roll again?
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Post by Maerin on Oct 14, 2008 15:26:24 GMT
Feel free to use your roll to scope out the interior.
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Post by Ector Symir on Oct 14, 2008 16:28:36 GMT
Edited.
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Post by Jynx on Oct 16, 2008 0:11:57 GMT
Knowledge (Arcana): 3 + 9 = 12 Occult: 11 + 5 = 16
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Post by Karstan on Oct 16, 2008 23:38:04 GMT
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