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Post by zipp on Feb 16, 2009 19:09:30 GMT
Twins
The Mason Twins survive as ghosts due to the dark rituals that Mason was performing. His rituals are incomplete, though, so they didn't make it quite back to life. Instead they haunt the party as undead spirits.
Mason killed the pregnant wife of his son in order to perform the ritual. His son is now hunting for him.
Bonnie and Owain see the ritual in their dreams. They actually have the same dream. The twins visit Aram. Meldorac has no dreams. Gregor sees the book.
Everyone takes a stress point except Meldorac. Bonnie and Aram take an extra stress point from seeing the dead twins.
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Post by zipp on Feb 17, 2009 7:27:30 GMT
Bonnie finds stress reliever. Aram finds key ring.
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Post by zipp on Feb 25, 2009 23:23:52 GMT
Sunset is falling when they find their first screamer. In the next scene, they encounter Mr Mason at the gates. In scene three of Oasis, the siege starts: the army tosses shrapnel and boulders into the city. The Kraan fly in, too. They meet Gerwiller.
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Post by zipp on Mar 1, 2009 19:06:39 GMT
After this scene, they find Mr. Mason.
A couple scenes in, they find a diary from Bonnie, which describes the twins and some of the other plot elements involving the Masons. It also details what her goals were.
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Post by zipp on Mar 2, 2009 1:50:54 GMT
Scene three of Oasis, they find pages from Bonnie's diary.
Later on they find Bonnie herself, raped and turned into one of the doctors breeders.
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Post by zipp on Mar 8, 2009 18:50:58 GMT
Rebellion Led by Sera Veshin, but there's a schism in the rebels, because she's from Citadel and isn't trusted.
The Hand of Kai has gone missing from Citadel, one of the rebel factions has it.
When the players come into contact with the rebels, they have to do an "aquisition run" to get equipment and what not.
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Post by zipp on Mar 8, 2009 18:53:47 GMT
This scene ends with them hearing the below of the General.
Next scene: Chased by the general towards Mason. Mason fights them at the end of the chase. Next Scene: Then darkness falls, and all sorts of beasts come out. They take refuge in the mansion Next Scene: They find the mansion is haunted and belongs to the Mad Doctor. They find Bonnie's Diary.
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Post by zipp on Mar 16, 2009 8:04:47 GMT
Garwiller is in the three-storey house. He fights the companions, then flees.
Rentson's darkness sends them to a whole other part of town. It is dark, and they find another ally, who tells them they have to get out of this part of the city. They are chased by dogs and zombies from their refuge place to the hill top mansion near the first gate. Here they barricade the doors only to find themselves locked in with Vinlas.
In the morning, the seige begins in earnest.
They don't go beyond the second gate until later.
Citadel is the final location.
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Post by zipp on Mar 17, 2009 8:41:42 GMT
Michael is with the rebels. He tries to poison the party members.
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Post by zipp on Mar 19, 2009 10:41:59 GMT
Gregor finds the four companions, and has to enter into a contest against one of them, of his choosing.
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Post by zipp on Mar 19, 2009 10:45:37 GMT
Bard toughness: withstanding the trail's trials Knight combat: fighting your way Princess mental: riddle, with mental rolls giving more clues Archer skill: roll against skill
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Post by zipp on Mar 19, 2009 10:54:45 GMT
Stay out of the rains. A strange old man and two little girls appear. No one comes back who goes into the rain.
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Post by zipp on Mar 27, 2009 19:57:45 GMT
Gregor shows signs of sickness.
Naseir attacks the two priests.
Meldorac comes back to life.
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Post by zipp on Mar 30, 2009 22:56:46 GMT
The ally they find is Gerwiller, who assists them only to deliver them to Vinlas. His treachery isn't revealed until the rebels point out who he is when the team brings him back to them and he tries to murder the rebels.
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Post by zipp on Mar 31, 2009 17:00:32 GMT
The next scene ends with the companions being captured by the zombies. They lose their items and end up in the mansion house defenseless, being tracked by ghosts.
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