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Post by Ilia Underwing on Oct 11, 2010 14:40:27 GMT
Toughness check: 15 + 7 - 2 = 20
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Post by Rolph on Oct 11, 2010 15:54:52 GMT
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Post by Maerin on Oct 11, 2010 18:03:44 GMT
My warnings to Ector and Kelrim:
Beating your heads against the same stone wall day after day and week after week is clearly not getting you anywhere. I should think that quite apparent, at this point. Don't count on your great Constitution bonuses to string things out indefinitely for you. At some point in time in the not too distant future, your characters will have to expire, no matter what you roll. The clock started ticking a couple weeks ago, as you likely guessed when the stabilization checks started. But that clock does have stopping point.
It is certainly not an easy challenge that has been put before you all. It wasn't supposed to be easy. There are a few different ways in which it can be beaten, however. And it can be beaten in at least one fashion I did not anticipate beforehand.
But it cannot be beaten by stalling or waiting it out.
You've had more than enough time to figure it out, and/or implement what measures might be taken to help you figure it out. Last Thursday, when I actually did not post and gave the group the message that they might want to use that time to reconsider their posts should have been a blunt enough hint. Apparently it wasn't, because both of you got on the site, but neither of you editted your posts.
You cannot "dice" your way out of this, though there are ways in which you might help the process with dice. Nor can you merely stall until someone else saves you. As was mentioned a few weeks ago, you're going to have to think your way back out of it. No character in the group is any more disadvantaged in that fashion than another.
So consider this my upgrade to an even blunter hint that the two of you do not have much more sand left to fall in the hourglass...
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Post by Jynx on Oct 11, 2010 18:40:56 GMT
CON: 13 - 1 = 12
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Post by Rolph on Oct 11, 2010 21:31:18 GMT
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Post by Maerin on Oct 11, 2010 21:35:09 GMT
Maerin shrugs.The dice must needs fall where they may.
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Post by Maerin on Oct 11, 2010 21:36:06 GMT
That dice outcome does not doom you, Kelrim. You will just have to find a path that works.
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Post by Jynx on Oct 12, 2010 6:05:53 GMT
Spends a Conviction point to stabilize and not die. Jynx's Conviction is now at 2/8.
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Post by Rolph on Oct 13, 2010 1:15:59 GMT
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Post by Ilia Underwing on Oct 13, 2010 2:37:05 GMT
Toughness check: 5 + 7 - 2 = 10 Spend conviction to reroll Toughness check: 15 + 7 - 2 = 20 Stealth check: 16 + 6 = 22
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Post by Ector Symir on Oct 13, 2010 20:33:14 GMT
CON:
Roll(1d20)+3: 1,+3 Total:4
Oh dear. Goodbye, last remaining Conviction point.
Roll(1d20)+3: 2,+3 Total:5
(15)
Yikes.
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Post by Rolph on Oct 14, 2010 0:52:49 GMT
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Post by Jynx on Oct 14, 2010 1:57:24 GMT
Spends a Conviction point to get out of Unconsciousness... Jynx's Conviction is now 1/8 Con: 17 - 1 = 16 Initiative: 20 + 1 = 21
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Post by Ilia Underwing on Oct 14, 2010 4:11:08 GMT
Toughness check: 13 + 7 - 3 = 17 Survival check to use trees as cover: 20 + 11 = 31 Notice check for ciquali: 11 + 13 = 24
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Post by Ector Symir on Oct 14, 2010 6:37:47 GMT
CON:
Roll(1d20)+3: 3,+3 Total:6
No rerolls left. I am undone!
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