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Post by Bonnie Sommer on Jan 22, 2009 1:20:12 GMT
I assume I do not have to mention the 20 she rolled this time (Yay!) will trigger her Precise Shot special ?
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Post by zipp on Jan 22, 2009 23:11:47 GMT
Nice shot! I knew that ability would come in handy.
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Post by Bonnie Sommer on Jan 24, 2009 15:31:24 GMT
Seems I've missed a round somehow. Are we in round 4 or round 5 ? Anyway, two options I can think off. 1. If any mount (preferably her) is nearby she will consider mounting and using it to keep the drakkarim commander at a distance. I guess the effectiveness of this evasive action will depend on the size of the area. A mounted person will easily outdistance a running one unless the area is very confined. So basically it is the size of the area and the closeness of a mount which decides if she goes for this. 2nd alternative. She will prepare to use her healing potion and attack the commander in combat this round instead. What are the rules for when the Potion can be taken. I guess it would be advatageous to take it at end of round since it heals more damage than she's taken so far. Or can the potion be taken at start of round and it would heal damage taken during this combat round as well? Do you take it at end of round, start of round. How quickly does it heal?
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Post by zipp on Jan 24, 2009 18:35:21 GMT
The area really is too small for the mount trick to be effective. I suppose if you focused entirely on dodging you could get on a horse and stay out of the rest of the combat, but you wouldn't be able to halt to attack or heal or anything. You'd basically be out of the fight until you stopped dodging.
Also, this round you have to respond to the Commander's attack on you. If you choose to go the horse route, you could roll dodging, instead of attack.
The healing potion can be used as a free action. If taken during when you roll toughness, you automatically PREVENT 5 points of damage. But that's not healing any damage you've already recieved, just preventing NEW damage. If you take it to heal damage already recieved, it heals 2 damage immediately.
As far as the round, the last round was the one in which you shot the archer in the face, killing him. The round after that hasn't happened yet, I just had to make a post to clear up Meldorac's damage reduction, use of Trenton, and the Commander switching targets to you. So this round, so far, we have the Commander attacking you, Meldorac attacking the Commander, Gregor attacking the Commander, Owain healing Gregor, and Michael trying to heal you.
What's your action?
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Post by Bonnie Sommer on Jan 29, 2009 23:13:36 GMT
Bonnie looks for clues to what happened to the Sommlending placed here. Was the place abandonded or are there signs of battle. She would have done so while outside in the area as well.
Were their signs of recent battle in the area we were in?
If there are arrows in the shed, she will restock her supply. Also looking for useful gear such as ropes. She will mostly look at this point only taking obviously useful things.
If there seems to be many things of use, she will still leave swiftly but suggest to the group that they return tomorrow.
I do not believe the others are well versed in travelling in the dark so they are likely to hide somewhere in the surrounding area which is not too far away from the outpost.
Cold and quick camp when they find a sheltered place.
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Post by zipp on Jan 29, 2009 23:29:37 GMT
This all sounds good. I'm going to wait to give you information until I have everyone's actions, so I can do it all at once and avoid time-splits. For your search, go ahead and roll skill, the results will determine how many items you find, or their usefulness. Along with that, is there anything in particular you're HOPING to find (aside from what you've mentioned)?
As far as camping goes, I have one more question to pose to the group before you all make camp, but again I'm going to wait until the first set of actions are resolved before posing the question.
Glad you've stuck in the game, by the way.
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Post by Bonnie Sommer on Jan 30, 2009 20:09:42 GMT
Hmmm... the one thing I think Bonnie would like to find is camping and suvival equipment for the others, since by now it should be obvious her that the others are ill suited for outdoor survival.
Oasis may be one day away through the hills, but we may not be able to reach it due to enemies and detours required.
Oh, and the skills rolls for the search I made yesterday and they are included in my post on the story thread.
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Post by zipp on Jan 30, 2009 21:17:43 GMT
Well, based on those rolls, you find rations, a flint and tinder box, and also rope.
You also find the bodies of three guards, one of whom is a mustached man you assume to be Bannon (he's missing his armour, probably taken by the Drakkar Commander to complete his disguise). They've been stabbed repeatedly, and one of the guards is missing his head.
None of them have any weapons that are better than your current ones.
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Post by Bonnie Sommer on Jan 30, 2009 22:12:07 GMT
Well, based on those rolls, you find rations, a flint and tinder box, and also rope. You also find the bodies of three guards, one of whom is a mustached man you assume to be Bannon (he's missing his armour, probably taken by the Drakkar Commander to complete his disguise). They've been stabbed repeatedly, and one of the guards is missing his head. None of them have any weapons that are better than your current ones. She'll take along the rope. The rest she'll be able to improvise/find herself and I think space in backpack is running low. (But with the Laumspur gone I think she has place still for the rope.)
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Post by Bonnie Sommer on Jan 30, 2009 22:47:24 GMT
About abilities.
If Bonnie took a special for Tracking or Stealth. What would such a special offer?
Extra dice rolled? A +X to all rolls? How many/much?
Considering to starting to raise her Mental skill also. Hmmm... decisions.
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Post by zipp on Jan 30, 2009 23:31:48 GMT
It would most likely be dice added when making those kind of rolls. I would say +2 dice. I'm willing to give you the ability simultaneously for both tracking and stealth, if you can come up with a clever name for it.
By the way, I assume you used Herbdash? So one use left.
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Post by Bonnie Sommer on Jan 31, 2009 9:48:30 GMT
It would most likely be dice added when making those kind of rolls. I would say +2 dice. I'm willing to give you the ability simultaneously for both tracking and stealth, if you can come up with a clever name for it. By the way, I assume you used Herbdash? So one use left. A name... I have a couple of suggestions then. Scout training Hunter instinct Tracker's skill Preyfinder Stalking the Prey Most of these allude to the fact that if you are going to follow something you had often best make sure you are not seen yourself. Yes, Bonnie used one of the two doses of Herdash.
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Post by Bonnie Sommer on Jan 31, 2009 10:24:25 GMT
Also, at least Bonnie would keep a lookout for signs of the plague on the way.
That's why we are travelling to Oasis to begin with.
If they found an animal, darklander or human who has died and there is no wounds to indicate that they've died a violent death, it would be advantegous to let the Priest and the Brotherhood mage examine the corpse.
Given the range of animals affected and the way it spreads we could be expected to find plague victims soon now that we are so close to the Oasis.
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Post by zipp on Jan 31, 2009 21:04:59 GMT
Question for you: the conversation between you and Meldorac... does this take place on the road, or in any sort've ear shot of the others? I know it's not an OPEN conversation, but depending on where and when you have it, others might be able to attempt to listen it.
Good stuff, by the way.
Are you investigating the house, then? What exactly will you be doing? This will probably start a mini-scene in your board.
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Post by Bonnie Sommer on Jan 31, 2009 21:24:15 GMT
Question for you: the conversation between you and Meldorac... does this take place on the road, or in any sort've ear shot of the others? I know it's not an OPEN conversation, but depending on where and when you have it, others might be able to attempt to listen it. Good stuff, by the way. Are you investigating the house, then? What exactly will you be doing? This will probably start a mini-scene in your board. It takes place between scene 2 and scene 3, on the road. The others would be at a distance. Unlikely to hear what is discussed as long as we kept our voices down. You are not being sent the conversation as long as it is mostly small-talk and what if's. But if conversations prompts reactions, you will have them. The way this one turned out I guess they are not unlikely to have overheard Meldorac's and Bonnie's last lines, since they were not being kept quiet. As for the first ones I'd say quite unlikely. Bonnie would start by looking more closely at the stables to see if anyone is there, or if there are any hints as to who might be the owner of the horse (or horses) in the stable. She would start by listening outside for voices and other activity in the stables before entering.
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