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Post by Dirac Sil on Jan 21, 2009 22:07:13 GMT
Ok, Meldorac is going to swear in his native language then hiss at the commander "Fool, whose side do you think I am on? I must get the mage to the destination. Fall back in the name of the Darklords!' Skill rolls for bluffing the commander (1d20=9, 1d20=17, 1d20=7, 1d20=18)If he has to fight, he'll try to parry the captain's sword, disarm him, or get a lucky shot in to give him a blow to the back of the head. Combat rolls with improvised sap (1d20=4, 1d20=9, 1d20=11)Ugh, bad rolls. Hmm, perhaps a 9 up front, and combine the 4 and 11 for 15 at the end. If it all works out, U get some sneak attack damage there and win the end. *cough, yeah right*
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Post by zipp on Jan 22, 2009 0:26:23 GMT
I don't think I'd get sneak damage... has to be all single digit numbers that are used. If you saved the 11 and tried to win off the merits of switch ups, it would be sneak damage.
Also, what is your improvised sap? I'm not sure what you're using, here.
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Post by Dirac Sil on Jan 22, 2009 8:01:19 GMT
Oh, all single digits! I thought it meant if you get a single digit win...gotcha
Improvised sap = belt pouch with coins?
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Post by zipp on Jan 22, 2009 22:29:07 GMT
Alright, but no damage bonus. You're not going for damage, anyways, though.
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Post by Dirac Sil on Jan 22, 2009 22:35:44 GMT
Staying alive!
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Post by Dirac Sil on Jan 23, 2009 22:53:07 GMT
Ok, so can I try and do what I said in the main thread? Basically, have Meldorac try and get behind the Drakkarim Captian while the captan deals with Trenton and make a sneak attack style non-lethal blow to the back of the captain's neck? Is that pushing things too much?
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Post by zipp on Jan 23, 2009 23:27:14 GMT
Description-wise, no. But it's not gonna give you any game play benefit. In fact, if you keep going unarmed without unarmed proficiency, your dice pool is gonna continue to suck and you'll be putting yourself in grave danger.
But then, I wouldn't expect anything less from Cather... er, Meldorac ^_^
I mean, the Commander is OBVIOUSLY aware of your presence in the battle, so a sneak attack/back-stab is asking for a lot.
I think last round would've been a sneak attack win, though, had you used a switch up, wouldn't it have been? Get one of those in, and you'll be dealing some good damage to the guy. I'd probably let you substitute sneak damage for knocking the blade out of his hand, if you still want to go that route in the future.
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Post by Dirac Sil on Jan 24, 2009 11:02:07 GMT
Sorry, trying t d five thgns whle being talked at - um, basically Meldorac is trying to jump on to the captain's back and press a knife t hs neck to get hm to stop.
If the knife slips and he does some damage, too bad, but he is looking to subdue the man to find out what is going on!
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