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Post by Bonnie Sommer on Feb 18, 2009 23:34:05 GMT
"To the gates! We are vulnerable here in the open."
A free round of fire is basically useless. They have enough health to last at least 3-4 rounds of ranged fire.
I guess the walls will put them within fire range of defenders, and it will make it more difficult for them to attack. We need cover and some friendly fire from the defenders would also be nice.
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Post by Dirac Sil on Feb 18, 2009 23:39:45 GMT
Meldorac notices a companion close, and lifts a leg on the other side of the horse. While not a horse rider, his agility is such that he can keep his balance long enough to deliberately twists the neck of his poor horse so it will trip while he leaps off to grab at the rear of his companion's animal. Hopefully, he will provide one helpless target in his mount to distract a Kraan, and not provide a second set of helpless targets to distract the second. skill check:
Jumping from horse to horse (1d20=14, 1d20=11, 1d20=13)
Gah, it was risky....not a horrible set of rolls, but not brilliant either I sure could ahve used those 20/18 rolls from earlier!
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Post by Gregor on Feb 18, 2009 23:41:07 GMT
Gregor halts for a split-second to make his decision. While the Kraan are certainly in his range, he can see Sherris obvious fear of the situation. "Damnit!" Grabbing Sherris arms and wrapping them around his waist, Gregor takes his horses reins and spurs his horse away from the Kraan, following his companions. Gregor the White doesnt really have the same ring to it [/color]
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Post by zipp on Feb 19, 2009 3:38:02 GMT
The companions wasted no time, but turned their horses down the hill and sped towards the gates. The Kraan shrieked in joy at seeing their prey run and swooped in for the kill, while the giaks held on for their lives.
It was at this critical moment that Meldorac leapt from his horse, aiming for Aram's steed. But he misjudged the distance and landed on the hillside, where he proceeded to roll down the grassy hill, eventually coming to a stop in a tangle of bushes. His gambit worked, though. One of the Kraan peeled off from its pursuit of the companions and went after Meldorac's horse, which had, in it's fear, turned towards the east and lost the momentum of the hill. The sudden turn dumped the giak rider from his saddle, and with a shriek he fell to the ground, landed hard on his head, and knocked himself unconscious.
The other Kraan veered towards Meldorac, landing outside the bushes and pecking at them with its deadly beak.
Well, Meldorac has saved the party, but he's sacrificed his own safety. You are now in combat with the Kraan, so roll some dice.
Any actions from the others?
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Sir Aram
Hardened Gamer
Is Mr. Handy
Posts: 350
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Post by Sir Aram on Feb 19, 2009 5:39:43 GMT
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Post by zipp on Feb 19, 2009 6:12:33 GMT
Can I just say that was super-cool, Sir Aram? Quite the moment!
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Post by Gregor on Feb 19, 2009 6:41:09 GMT
"Someone take out that giak before it wakes up!" Gregor yells to anyone who wants to listen. Raising his hands, Gregor throws a lightning bolt at the Kraan attempting to make a meal out of Meldorac. 1d20=7, 1d20=11, 1d20=10, 1d20=12. 7, 33 (10+11+12).[/color]
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Post by Bonnie Sommer on Feb 19, 2009 7:10:12 GMT
When Sir Aram reigns in his horse and notices Meldorac's situation, Bonnie takes the chance to dismount while the horse is relatively still. While Sir Aram starts his charge she unshoulders her bow and takes aim and fires at the Kraan attacing Meldorac. Bonnie firing bow at Kraan attacking Meldorac. (1d20=6, 1d20=3, 1d20=2, 1d20=19)OOC: You mean Meldorac aiming for Owain's steed? Sir Aram already had one 1 extra weight in the form of Bonnie unless I misread earlier passage. Only Owain has no extra passenger.
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Post by zipp on Feb 19, 2009 7:25:55 GMT
Nope, this time I got it right!
Okay, to give you a head's up on this situation, it's one of those timed affairs. Think those Lone Wolf fights where it would say "if you complete the combat in under five rounds, turn to..." In this case, you have a few rounds to defeat this Kraan before the other one stops being distracted and comes to join the fight. Win this fast enough, and your reward is a bit of time to make those gates before that Kraan swoops down on you for much damage.
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Post by Brother Owain on Feb 19, 2009 8:41:46 GMT
Bit confused here, either Owain is galloping madly for the gates or Bonnie has just leapt off our stationary horse.
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Post by zipp on Feb 19, 2009 9:38:12 GMT
As I understand it, Bonnie leapt off of your horse. Aram is charging, Gregor is reigned in and shooting lightning, and you are still on your horse. Whether you are heading back for Meldorac or continuing on towards the gates is your decision.
Your confusion might stem from the fact that Bonnie thought she was on Aram's horse (funny, because I was going to originally pair them together, but went with you instead because I figured Aram would be too heavy to take a second rider easily).
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Post by Brother Owain on Feb 19, 2009 10:02:13 GMT
So Bonnie leapt off before Owain started riding for the gates? OK, I get it now.Owain does not get far before he hears the sounds of combat behind him. Against his better judgement, the priest brings his horse to a screeching halt, wheels and looses his crossbow at the Kraan trying to eat Meldorac. SKILL roll for shooting: 13,11,4,8. Nice dramatic actions, shame about the roll.
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Post by Dirac Sil on Feb 19, 2009 12:01:22 GMT
Meldorac curses horses and his missed jump. He doesn't quite go so far as to curse the knight for nor the rest for stopping, as he is no fool and needs to get back in the saddle. Slashing wildly behind him to deter the Kraan, Meldorac heads full speed to intercept the knight's horse once it finishes its charge, to jump on to the back Heavy smeavy, Meldorac is a light wallflower
Dodge combat roll for avoiding Kraans while jumping on to the back of horses (+1 dagger +1 dodge) (1d20=18, 1d20=18, 1d20=16, 1d20=2, 1d20=10)
16, 18, 18 - leaving 2 and 10 for switch ups / switch up negation.
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Sir Aram
Hardened Gamer
Is Mr. Handy
Posts: 350
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Post by Sir Aram on Feb 19, 2009 13:33:09 GMT
Can I just say that was super-cool, Sir Aram? Quite the moment! You sure can! Thanks, Zipp. And I got the rolls to go with it, too, so there's a good chance I'll do 5 or 6 damage. Owain's rolls aren't too bad. If the DC to hit is 11 or less (big target, no cover, so it seems likely), he just did 2 damage. Bonnie certainly did 1 with that 19, and Gregor probably did some too. Lightning Hand is a ranged attack, so the numbers might not add, in which case he may have caused as much as 3 damage. If we're fighting the 12 HP Kraan, we could win in one round if we're extremely lucky.
When I first saw the situation described, I immediately thought of the infamous Vordak battle in Book 8. I had a feeling there'd be a time limit. At least we don't have to fight both of the Kraan at once right now.
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