|
Post by Bonnie Sommer on Feb 19, 2009 17:49:06 GMT
Argghhhh. Seems I should have checked the first post again. Must have misread it. Hmm...
Well, Bonnie does not jump off a gallopping horse. And the horse would have to be gallopping because Meldorac jumped in speed and Bonnie does not have ESP or Dejà vu abilities. So therefore she wanted to get off after Medlorac's fall while the horse was in speed.
Bonnie will ask Owain to stop his horse so the two can aid Aram and Meldorac. When Owain complies she will dismount and fire at the Kraan.
Assuming that Owain complies and the Kraan is in range of course.
|
|
|
Post by Brother Owain on Feb 19, 2009 17:59:00 GMT
Man, for some reason having more than one person per horse in games here always results in confusion. I guess the easiest thing to do is assume Bonnie jumped off the horse before I posted about running for it.
|
|
|
Post by Bonnie Sommer on Feb 19, 2009 22:17:20 GMT
Man, for some reason having more than one person per horse in games here always results in confusion. I guess the easiest thing to do is assume Bonnie jumped off the horse before I posted about running for it. Runnning ? You mean riding?
There is as I said no way for Bonnie to dismount before Meldorac's action and the horses were at speed then. She does not have ESP, Deja vu or other means of knowing the future, so she can't jump off. (No matter how heroic that seems, she is not THAT keen to save Meldorac.)
The post you have made have you stopping the horse and firing your crossbow at the Kraan. Easiest is surely to have you stop the horse when finding out what happened (either because Bonnietold you or because noticing it yourself), and having Bonnie dismount and fire at the same time.
|
|
|
Post by zipp on Feb 20, 2009 2:59:44 GMT
Round ResultsThe kraan didn't expect to meet any resistance. Before it could attack Meldorac, the combined attacks of the companions struck home. Bonnie and Owain's arrows both hit the Kraan, and Aram hit it with the full force of his charge, breaking one wing and knocking the giak off. Rather than fight, the small creature took off across the hills, squealing the alarum. Aram felt his horse slow, and looked behind him to see Meldorac clinging to his saddle. The scholar had jumped on as the knight had ridden past his position. Meanwhile, the Kraan was still alive despite the aggrevious assault. Though it could no longer fly, it hopped along the ground with surprising dexterity, ignoring the knight and heading instead for Bonnie and Owain. Kraan 1 (target Meldorac): 4+5+6 (15), 8 Aram: 19, 20 Gregor: 7, 33 (10+11+12) Meldorac: 16, 18, 18 - leaving 2 and 10 for switch ups / switch up negation.
Aram's awesome attack (sounds like a brand move, there) hits for six damage (dear lord!) Meldorac also succeeds in his dodge. He does no damage, but he doesn't take any, either.
Bonnie and Owain also get a hit off each.
No long range, as the Kraan is closing with the archers and attacking Bonnie.
This round's rolls: (Accidentally rolled one too few dice) invisiblecastle.com/roller/view/1945612/ invisiblecastle.com/roller/view/1945613/
|
|
Sir Aram
Hardened Gamer
Is Mr. Handy
Posts: 350
|
Post by Sir Aram on Feb 20, 2009 3:17:08 GMT
"Huzzah!" cheers Aram as he skewers the Kraan on his lance. He slows his horse to allow Meldorac to steady himself on the back and to turn around yet again, facing Oasis once more. "Hold on tight!" He rides after the Kraan, this time returning the lance to its holder and drawing his sword. As he makes his second pass, he brings the blade down on the wounded beast in a mighty effort to finish it off. COMBAT roll (4 dice) attacking the Kraan again, this time with his sword (1d20=13, 1d20=19, 1d20=16, 1d20=12)Sweeeet! ;D Okay, I'm using the sword this round. As much as I like overkill, I'd rather have the extra dice this time. There will still probably be some overkill. I'll be using 13+16=29, 19 (saving the 12)
EDIT: Actually, I'll play 13+16+19=48 and save the 12. That's pretty much a guaranteed kill.
EDIT 2: On second thought, the best play is 13+16=29, saving both the 19 and the 12. That should cover almost all the bases.
|
|
|
Post by Gregor on Feb 20, 2009 6:44:50 GMT
Seeing that his spell would no longer reach the Kraan, Gregor reigns in his attack and stores it for later.
since my attack became invalid, do i get to save the spell?[/color]
The mage instead turned his attention to the other Kraan, most notable the giak rider that had fallen off. On reaching the rider, he quickly leaped off his horse and attempts to skewer the prone giak with his spear.
Coup de gras attempt on the unconscious giak?[/color]
|
|
|
Post by Dirac Sil on Feb 20, 2009 6:55:25 GMT
Please tell me Gregor is still charging for the gates with Sherri? Someone needs to get them open and give us time here
Edit: Lol, well, with my double post I see I had no reason to worry.
Jeez, you heroes and your camaraderie - if a jerk falls off his horse slowing the Kraan down, you say 'cheers, guess you were an NPC then' and rush off leaving him to is death!
|
|
|
Post by Brother Owain on Feb 20, 2009 8:18:36 GMT
"Running for it" was meant as a figure of speech, rather than literally. Still, it would appear Zipp has ruled that Owain and Bonnie are still in close proximity, so moving on...
Aram - assuming your attack hits, your damage bonus will take out the wounded Kraan, right?Seeing Sir Aram preparing to smite the wounded Kraan, Owain reloads his crossbow and looses a bolt at the Kraan still capable of flight. 3,18,9,2
|
|
|
Post by zipp on Feb 20, 2009 8:35:37 GMT
The way I visualized it was that Owain fired as the horse slowed, and Bonnie leapt off when it was safe to do so, then drew her own bow and fired.
Owain, we'll say DC on flying Kraan is 17.
EDIT: Gregor, I did use your spell for the first round, so that counts. This round, I don't have you using a spell, though. Coup de grace on giak allowed. Go ahead and detail it.
|
|
|
Post by Gregor on Feb 20, 2009 9:15:51 GMT
Standing over the prone giak, Gregor hefted his spear and prepared to deliver the killing blow. Before he struck, he turned to Sherri. "Cover your ears my dear," he said. The girl turned her head and closed her eyes. Gregor spear sunk down through the giaks neck. Its eyes popped open in shock as its body tried to cling on for life. Gregor twisted the spear then wrentched it free. Black blood spurted from the wound, a bit landing on his cheek. The giak quivered and gurggled, then quickly died. Wiping the ichor from the spear and his cheek, Gregor mounted his horse. Reassuringly, he said to Sherri, "In times of war, things like compasion and mercy for ones fallen foes are sometimes put aside for the safety of others." Seeing the others handling the other kraan with some ease, Gregor spurred his horse towards the gates and their hopefuly relative safety.
|
|
Sir Aram
Hardened Gamer
Is Mr. Handy
Posts: 350
|
Post by Sir Aram on Feb 20, 2009 14:52:06 GMT
Yes, this attack will do 4 damage providing it hits. There's almost no way it can miss. If the wounded Kraan leads with a number higher than 29, there will be a switch-up and I'll either win or tie. A tie will still do damage to the Kraan, and since it is not attacking me, I'll be unharmed. It would need at least two dice to get a 30 or more, so it can save no more than 2 numbers. Since I've saved 2, I can prevent it from canceling the switch-up. If it leads with a 2-29, I will win or tie even with a switch-up. The only way it can evade my blow is if it leads with a 1 and saves 2 or 3 numbers. If it only saves one, I can use one saved number to cancel the switch-up and the second to counter its saved number.
|
|
|
Post by Bonnie Sommer on Feb 20, 2009 16:33:31 GMT
|
|
|
Post by zipp on Feb 20, 2009 19:35:39 GMT
Not so, Aram! Remember, switch ups only occur with the numbers 1-9! If I have played a 30, or higher, you're sunk! You'll just have to wait and see!
|
|
|
Post by Dirac Sil on Feb 20, 2009 20:05:08 GMT
I keep forgetting that too...Meldorac holds on, adjusts his weight and knee grip on the saddle to lean out to add a second slashing attack at the Kraan as they pass. I'm assuming this is sufficient 'terrain' advantage leaning wildly off a horse and rocking backwards against a grouded Kraan to trigger an extra die?Combat roll against the KRAAAAAAAAAAAAAAAAAAAAAAAAN! (1d20=4, 1d20=14, 1d20=4, 1d20=2, 1d20=1)Weird. Very good rolls right when I thought this sort of situation was impossible for me! Ok, so I combine two 4s and still initiate a switch up, because it will be a single digit, right?
8 (4+4), 1 - 2 and 14 left to resist switch ups against the 8.
Edit: Infact, bugger it I'm gunna assume this work brilliantly!Aram curses at the subtle shifting of weight, but the knight's skill is such that he does not waver in his determined sword blow. While the Kraan rises and snakes to meet the knight, Meldorac engaes in an insane swing from the saddle. Only the powerful play in the muscles of his knees and lower legs (combined with the knight's riding skill) allow it, but Meldorac expertly swings Trenton's dagger in a low arc. The arc is defined by the spray of ichor from the Kraan's jugular. Meldorac effortlessly allows his momentum to rock him back straight in to the saddle. The dagger finishes it's acr smoothly in the 'scholar's' belt, and with his now freed hand Meldorac taps the knight on the shoulder and motions emphatically for the knight to ride onwards hard to the gate. The confident Meldorac does not look back to his spasming pray, assured of the kill. Hehe
|
|
|
Post by zipp on Feb 20, 2009 20:24:36 GMT
Yeah, we'll count that as better terrain. I think, if you win, you'll also gain your "low number" bonus, won't you?
|
|