Sir Aram
Hardened Gamer
Is Mr. Handy
Posts: 350
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Post by Sir Aram on Apr 15, 2009 2:17:56 GMT
SKILL roll (1 + 2 [Gertwiller] = 3 dice) blockading the entrances (3d20.hits(13)=1)
That success was a 20, which counts as two successes, I believe."Yes, we need to block off the exits quickly," says Aram. "Everything else must wait until this building is secure. Help us" Sir Aram finds a massive oak wardrobe, meant to hold cloaks and personal possessions - and possibly armor - for a large number of people. An ordinary man would have been hard pressed to shift it, but the mighty knight manages to drag it over to the double doors and block both of them off. He takes care to position it so that the wardrobe doors are facing the inside of the room, in case there is anything useful inside. Once it is in place, he heads over to the desk with Gertwiller to see about moving it in front of the smaller entrance.
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Post by zipp on Apr 15, 2009 3:38:31 GMT
The two successes will definitely get the doorway blocked. But the doors do open outward, so you might want to block it even more. The doors I've assumed have been bolted by Gerwiller. Roll skill again for the small desk. And don't forget about all the windows and the upstairs skylight.
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Sir Aram
Hardened Gamer
Is Mr. Handy
Posts: 350
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Post by Sir Aram on Apr 15, 2009 3:49:09 GMT
SKILL roll (1 + 2 [Gertwiller] = 3 dice) moving the desk to block the smaller door (3d20.hits(13)=2)
That's another two successes on the smaller door.With Gertwiller's help, Aram moves the heavy oak desk over to the smaller door. The two men upend it so that it stands on its side and shove it against the door, blocking it completely. "We'll reinforce these doors further. You two should block off the windows." He glances at the spiral stairs. "The upstairs ones too when you're done down here. They may be able to climb."
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Post by zipp on Apr 15, 2009 3:54:50 GMT
Oh, and Gregor... let's say Skill is would be to get the thing working, Mental to understand what it does. If you can get some successes on Mental, let's say DC 15, someone else can get a bonus to activating it with skill.
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Post by Gregor on Apr 15, 2009 9:41:37 GMT
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Post by Brother Owain on Apr 15, 2009 11:28:40 GMT
I'd like to take Gertrude along with me to scavenge some healing items now as we probably won't get the chance if we wait til after the attack hits. We should probably concentrate on funnelling the attackers into a killing zone as there's not enough of us to hold the entire building. Will Greg and Aram be able to construct barricades while we carry out our search?
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Post by zipp on Apr 15, 2009 17:30:47 GMT
My advice to everyone is to use insanity to get more dice. I'm going to be a lot more demanding of successes from now on. One success doesn't mean you'll achieve your goal to your fullest.
For instance, Aram managed to get the dresser in front of the double doors, but with only two successes how long do you think that will hold?
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Post by Gregor on Apr 15, 2009 22:25:46 GMT
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Post by Gregor on Apr 15, 2009 22:28:27 GMT
Gregor crashes about the machine prodding and pocking it trying to figure it all out. He knows he's seen this somewhere before. Muttering to himself he kicks the thing then immediatly winces at his stubbed toe. Furrowing his brows, he really wished the others wouldnt clatter about so much while he was trying to think. There was something about this thing here.... maybe if he tried looking at it in a different way....
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Post by zipp on Apr 16, 2009 0:02:31 GMT
Check board, Gregor
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Sir Aram
Hardened Gamer
Is Mr. Handy
Posts: 350
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Post by Sir Aram on Apr 16, 2009 1:13:43 GMT
It doesn't pay for me to take Stress for extra dice, considering that I'd have to take an entire level of insanity just to get a halfway decent chance of one more success - and I'd have a 36% chance of ending up with no additional successes to show for it! I lucked out with my barricading rolls, even with my wounds, so I've contributed my share of successes even without having to go crazy. We really need Gregor and especially Owain barricading. Once all the windows and doors are secure, then we'll have a chance to poke around looking for goodies and trying to get the portal working. If we don't get the exits blocked first, we may never have that chance.
Owain has 4 SKILL, and Gertwiller's help will get that up to 6, so he should get two successes (or three if he's lucky) on each roll even before taking any Stress.
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Post by zipp on Apr 16, 2009 2:35:07 GMT
I'll rule that because of Aram's size and strength, he can add 2 dice to everyone else's rolls to move furniture, as long as that's what he spends the round doing.
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Post by Brother Owain on Apr 16, 2009 7:19:14 GMT
Heeding Aram's advice, Owain follows his instructions in arranging defences. Greg, if you think Invisible Castle hates YOU, whaddaya say to 1 die in six rolling 15 or better?[/url] 1 stress point, 1 reroll (19)
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Post by Brother Owain on Apr 16, 2009 7:28:21 GMT
Gah. I think I may have been supposed to roll 8 dice there (4 SKILL plus 2 for Gertwiller plus 2 more for Aram). So my 'reroll' would actually be die 7 of 8. In which case, here's die number 8: 19.
Please confirm this Zipp, as if it is 8 dice I need to drop 1 stress point.
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Post by zipp on Apr 16, 2009 7:57:41 GMT
You are correct. However, you may want to try one more reroll anyway, as three successes isn't a huge amount (I'm using a DC 14 for these rolls, in case I didn't mention that before).
After your decision, I'd like to change strategies a bit here so we can move things along. I want to know exactly what the group's plans are for barricading the doors (aside from what you've now done) and the windows. Based on that, I'll decide a group skill roll and DCs for it. That should be less time-consuming and more to the point.
I also need to know if anyone is going to spend time scrounging for items. If so, they can't help in the barricade, but they may just bring back some laumspur.
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