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Post by Beowuuf on May 5, 2011 18:55:03 GMT
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Post by Lorenic on May 9, 2011 22:36:25 GMT
Yes to your question Maerin? Life is hectic....
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Post by Maerin on May 9, 2011 23:02:24 GMT
Considering this rather "eventful" month of yours, hectic is probably the most polite work for what you're in the middle of.
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Post by Altor "Al" Cloudscraper on May 10, 2011 20:47:37 GMT
Writing as Altor I can honestly say "Strangest. Night. Ever." OK Mearin, you have me now. Of all things that you could have thrown at me to confuse me, I never saw this!
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Post by Altor "Al" Cloudscraper on May 11, 2011 21:27:46 GMT
Hi All This is to give you a heads up I will be away for a while for the first bit of June. I will be on a course with the Canadian Forces from May 28 to 18 June. While I hope to have internet I will probably not be able to commit to the game during this time. Sorry about the inconvenience, Al
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Post by Maerin on May 11, 2011 22:30:54 GMT
So noted.
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Post by Altor "Al" Cloudscraper on May 16, 2011 18:27:45 GMT
I just amended by post.
Also, I have been invited to give a job talk next week at a university in Ontario, which means I will be out of town for a few days and may or may not be able to post. I do not have the dates yet, but will let you all know.
Wish me luck! Al
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Post by Rolph on May 17, 2011 0:39:10 GMT
Good luck!
I've updated my post as well.
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Post by Rolph on Jun 15, 2011 2:35:28 GMT
I will be away at a convention from July 6-10, and the only Internet access I'll have will be on my phone. I may have time to post anyway, but I cannot guarantee it. I will be able to post on July 6 before I leave and on July 10 after I return.
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Post by Altor "Al" Cloudscraper on Jun 20, 2011 20:17:01 GMT
Hey All I am back, Mearin, please give me until tomorrow to catch up with all the goings on. Thanks Al
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Post by Maerin on Jun 20, 2011 20:23:37 GMT
So noted.
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Post by Rolph on Jun 22, 2011 23:49:18 GMT
Ilia, I think you mixed up Rolph with Altor.
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Post by Altor "Al" Cloudscraper on Jun 27, 2011 21:32:24 GMT
Mearin I have looked at the knowledge options for skill in the true20 rulebook, and supernatural is the only one that really deals with those kinds of issues. Would you allow me to make up a new knowledge set, although I am unsure how to differentiate that between my knowledge; theology and philosophy skill set. Thanks for the help!
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Post by Maerin on Jun 28, 2011 16:09:57 GMT
Altor,
Okay, I had a bit more time this morning to follow-up on your issue.
The Knowledge skills in the rulebook are not absolutes. Quite the opposite, in fact, considering the game system rulebook is supposed to cover every genre of gaming from fantasy to science fiction to modern settings. Knowledge (supernatural) would be applicable to anything "not natural" in Magnamund, not "not natural" in comparison to our own world. That's why your application this time doesn't work at all. Needless to say, magic, druidism, monsters that weren't created, and so forth are all not going to be "supernatural" in Magnamund. :-)
That is the first problem with your choice. The second one is that it is too general. The more generalized a Knowledge skill you pick, the more possible applications you might put it to. However, conversely, the more shallow your information pool is going to be. In all reality, people learn more applied versions of Knowledge skills. The biology knowledge a botanist knows is rather different from the biology knowledge a medical doctor knows. Yes, there is basic overlap between their knowledge. But neither is going to know or have learned everything about all applications of biology....unless of course one has put a lot of Skill Ranks into the skill (and quite possibly the addition of both high Intelligence and one or more enhancing Feats). Which, of course, would mean that you could score a high roll and therefore overcome the problem of "generality".
How you want to deal with this is up to you, and you can see from your fellow players' character sheets how they have chosen to address it.
Conversely, you want to be careful about making a Knowledge skill too tight, if only because you do want to be able to use the skill at some point. So someone knowing Knowledge (Stornlands geography) is probably going to get more value out of it than Knowledge (Delden), even if the latter represents someone who is bound to be a better guide in the Kingdom of Delden than the former.
A reminder: a Knowledge skill is not that confining. For instance, your Knowledge (religion and philosophy) skill was marginally applicable to the purpose you put it to in seeing if you knew what a Circle was. Even though a Herbalish Circle has a lot more to do with government than religion, it does have spiritual and philosophical aspects for the Herbalish that Altor might have known about. However, you did not roll high enough. By the same token, a character with Knowledge (Stornlands geography) could roll that to know something about, say, Ruel (even though Ruel, though on the River Storn, is not typically considered one of the Stornlands). Yes, that person would need to roll a bit higher to know something specific than, say, someone who had Knowledge (Ruel). But it is still marginally applicable and may yield a person at least some shallow insights (if not necessarily any particularly deep secrets).
Final note. There are some Knowledge skills listed in the True20 rulebook that are finite enough in scope to not really require additional embellishment for use in a Magnamund-set game. Most of them, however, are definitely going to be more useful with a bit of embellishment. Remember, Magnamund is, by and large, a medieval setting with relatively limited intercommunication and commerce outside of some very specific means (not everyone has a skyship like Banedon, after all).
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Post by Altor "Al" Cloudscraper on Jun 28, 2011 20:44:28 GMT
Hi Maerin
Thanks for the well thought out response. Would I be wrong to guess that my knowledge: theology and philosophy would give me an understanding of the worlds religions (good and bad) similar to what a divinity student would know in our world?
I guess if magic and so forth are "natural" in this world, "supernatural" does kind of become meaningless, eh? (that is my Canadianism for the day). How would Knowledge: Magic Creations or something along those lines. Given his history, I would think that he would be very knowledgeable in the creations of both the Cenar and other minions of Naar. I think this skill would be different from the Theology and Philosophy, as this knowledge would delve into the results of the working of Naar rather than the higher end thoughts and practices. Do you think this is a worthwhile avenue to explore further?
Thanks for pointing this out to me.
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