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Post by Dirac Sil on Jun 21, 2008 10:41:47 GMT
I was just reading a clarification for d20 that stated that as magical and mastercrafting, being enhancement bonuses to a weapon, did not stack.
Is this true of the LWRPG too?
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Soul Spawn
Gamer
Night Born Nad-Adez Konkor
Posts: 183
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Post by Soul Spawn on Jun 21, 2008 11:41:09 GMT
From the sourcebook, magic items like for example a longsword +1 in d20 terms, are jewelled items as below-
The last sentence clarifys it, I think. Add the cost of a magical jewel(s) to the base cost of the item. So, a superior jewelled longsword would give you a +3 bonus (+2 superior, +1 magical). Indeed, the Magical Rune Spear description right next to it says its a +3 superior magic spear which gives +2 superior, +1 magical.
So I guess the answer is no, it is not true. Bonuses stack in the LWRPG.
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Post by Dirac Sil on Jun 21, 2008 11:54:23 GMT
Ah yes, I remember that bit. So LWRPG just ignored that wrinkle, or 3.5 removed the non-stacking of magical and craftsmanship bonuses
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Post by Altor "Al" Cloudscraper on Jun 21, 2008 12:03:07 GMT
I think it is important to note, though, that the costs of these named items far outweigh making the equivalent one's self.
I could make the exact equivalent of a runespear for 3600 odd GC, much cheaper than the 8000GC listed! The same holds true of the Silver Bows. The only difference would be the other special bonuses of these weapons.
Accordingly, I would be hesitant to state that named weapons offer precedence with regard to this question.
I would say that thier is enough grey area for this to be GM's discretion, and if it was me I would rule that they are not stackable.
In saying this, though, even if there was no room for maneuver, I would make a house rule disallowing stacking, as it makes +3 weapons ridiculously cheap.
In addition, IIRC, in the d20 rules only weapons that are already mastercrafted can be enchanted, which is obvously not the case in LW, but I would also make a house rule to that effect.
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Soul Spawn
Gamer
Night Born Nad-Adez Konkor
Posts: 183
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Post by Soul Spawn on Jun 21, 2008 12:04:32 GMT
AFAIK, 3rdE never let you stack a m'work bonus with a magical one. Said weapon had to be of m'work value, but the magical enhancement superseeded the m'work one. M'work in d20 only ever gave a bonus to hit, not to dmg. If you wanted a to hit and damage, you would need a +1 magical weapon (that only gave +1 to hit and dmg).
FYI m'work weapons no longer exist in 4thE. The purchase price for a +1 magic weapon is now 360gp, which I believe is how much a m'work weapon cost anyway in 3rd.
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Post by Dirac Sil on Jun 21, 2008 12:39:26 GMT
And masterworked armour seemed to only allow a lesser check penalty! Wow, I think I only checked this out in Zipp's game, hadn't realised that major difference!
It makes magical items seem a little foolish infact (may as well buy a superior weapon to a magical weapon) and really adds to the protection of bucaneers such as myself!
There are some interesting differences between d20 and LW RPG when you look (armour penalties for non-proficiency are interesting too - d20, you take the check penalties to your rolls like encumberance making that protection evil, in LWRPG you just take double the check penalties to your skill rolls - making it viable for pure combat!)
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Post by Altor "Al" Cloudscraper on Jun 21, 2008 12:40:42 GMT
I am not sure if it is relevant to this discussion or not, is the issue of availability. It takes a certain level of craftsman to craft these weapons. I think at best you could find a lvl 5 with an in bonus of 4, an excellence bonus of 2, and a bonus of 1 due to this being his role would be able to craft a mastercrafted weapon. For every one less in int, would be one extra in level. What lvl is your average smith?
In addition, given the costs of these weapons, they would not be "off the shelf", rather they would be made to order.
Just a thought.
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Post by Altor "Al" Cloudscraper on Jun 21, 2008 12:42:45 GMT
Here is some stuff from the Expert class (Which implies the highest bonus is +4);
EDIT - you can get a plus 5 weapon only when an Expert uses his best in the land ability to create his lifetime achievement. These are classed as priceless.
Skill Mastery (Ex or Su): An Expert truly begins to master his skills beginning at 10th level. An Expert can choose one class skill each time he gains Skill Mastery as a feature. This allows him to take 10 or 20 with that skill even when he is distracted or otherwise suffering from conditions that would normally deny him the ability to do so. This is an extraordinary ability. Alternately, an Expert may select one Craft skill – usually Craft (armoursmithing) or Craft (weaponsmithing) – whenever he gains the Skill Mastery class feature and gain the ability to produce magical versions of these items. This is a supernatural ability. An Expert can either choose the same skill twice (by selecting it once at 10th level and again at 20th level) or choose both skills once. Each selection of Skill Mastery devoted to this option allows the Expert to make weapons or armour with a +1 magical bonus. This bonus is usually to hit and damage rolls for weapons or Armour Class bonus for armour or shields. These magical bonuses are added to the bonuses already applied for mastercrafted or superior goods, making each item potentially gain +3 or +4 bonus, depending on skill and level. When Experts make magical items, increase the TTC multiplier by one (for +1 magical bonus) or two (for +2 bonus) – see page 88 for details of the Craft skill and TTCs. Note that magical items must be either mastercrafted or superior in workmanship. Thus, a mastercrafted heavy shield with a +1 magical bonus would triple the TTC to create it and provide a +4 bonus to Armour Class (+2 heavy shield, +1 mastercrafted, +1 magical). A superior heavy shield with a +2 magical bonus would quintuple the TTC to create it and provide a +6 bonus to Armour Class (+2 heavy shield, +2 superior, +2 magical).
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Post by Dirac Sil on Jun 21, 2008 18:35:18 GMT
Interesting, hence why the +5 limit in the jewelled section... and nicely spotted that, tied to experts, this would make it a rare one off work Ah well, good to know for another time
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