Post by crymson on Aug 21, 2008 11:24:20 GMT
Children of the Light uses a rules system similar to that found in the Lone Wolf gamebooks and slightly modified for mulitple players. The rules can be found in this thread, and they assume you are already familiar with the Lone Wolf gamebook rules.
Dice Rolling
The only dice you will need for this game is a d10. If you do not have one of these, the Random Number Table in the back of the Lone Wolf gamebooks will suffice. You are free to roll your own dice and pick your own numbers - I trust you to be fair and honest.
Character Creation
All characters have a Combat Skill and Endurance score, and in some cases, a Willpower score. Details of generating these are found in the character classes.
Speaking of which, each character must choose a character class. Below are links to downloadable PDF files for each class. (A quick note: Not all of these classes may be balanced against each other, although an effort has been made to do this. If, during the game, we find things are not working properly, are too powerful or too weak, we will change things on the fly).
Adventurer
Border Ranger
Brotherhood of the Crystal Star
Dwarven Gunner
Elder Magi
Herbalish
Kai Lord
Sommlending Knight / Knight of the White Mountain
Vakeros Battlemage
Vakeros Knight
If there is a type of character you wish to play that is not listed here, I can attempt to make some rules for it.
Equipment
You are limited to the amount of equipment you can carry, as follows:
2 weapons
8 backpack items (must have a backpack)
12 special items
50 coins (must have a belt pouch)
You can carry extra belt pouches; each one counts as a special item and carries an additional 50 coins.
Close Combat
Close combat is worked out as per the normal rules found in the gamebooks.
If you are fighting multiple opponents, the opponents are grouped together as one enemy with one Combat Skill and Endurance score, set by me but based on the scores of the opponents you are fighting.
If multiple characters are fighting a single enemy, the enemy may attack each character, but it suffers a reduction to its Combat Skill.
Ranged Combat
Ranged combat is worked out by finding your Combat Ratio against your target as normal. Then pick a number from the random number table and look up the results on the combat results table as normal, but ignore any Endurance points you would lose.
Bows and crossbows are the most common weapons used for ranged combat. A spear or dagger can be thrown as a ranged weapon, but only at short distances. Other weapons can also be thrown, but you suffer a -4 penalty to your Combat Skill when doing this. A thrown weapon can obviously no longer be used in close combat until it is picked up.
Other Combat Actions
Instead of making an attack, you can choose to perform some other kind of action, such as drinking a potion, activating a magical item or picking up a thrown weapon.
Task Resolution
Task resolution is decided by picking a number from the random number table and equalling or beating a number determined by me, based on how difficult a task it is. An easy task might require a 3 or more, while a more difficult task might require an 8 or more.
Special skills your character possesses can add to your number choice, as can the right equipment.
Dice Rolling
The only dice you will need for this game is a d10. If you do not have one of these, the Random Number Table in the back of the Lone Wolf gamebooks will suffice. You are free to roll your own dice and pick your own numbers - I trust you to be fair and honest.
Character Creation
All characters have a Combat Skill and Endurance score, and in some cases, a Willpower score. Details of generating these are found in the character classes.
Speaking of which, each character must choose a character class. Below are links to downloadable PDF files for each class. (A quick note: Not all of these classes may be balanced against each other, although an effort has been made to do this. If, during the game, we find things are not working properly, are too powerful or too weak, we will change things on the fly).
Adventurer
Border Ranger
Brotherhood of the Crystal Star
Dwarven Gunner
Elder Magi
Herbalish
Kai Lord
Sommlending Knight / Knight of the White Mountain
Vakeros Battlemage
Vakeros Knight
If there is a type of character you wish to play that is not listed here, I can attempt to make some rules for it.
Equipment
You are limited to the amount of equipment you can carry, as follows:
2 weapons
8 backpack items (must have a backpack)
12 special items
50 coins (must have a belt pouch)
You can carry extra belt pouches; each one counts as a special item and carries an additional 50 coins.
Close Combat
Close combat is worked out as per the normal rules found in the gamebooks.
If you are fighting multiple opponents, the opponents are grouped together as one enemy with one Combat Skill and Endurance score, set by me but based on the scores of the opponents you are fighting.
If multiple characters are fighting a single enemy, the enemy may attack each character, but it suffers a reduction to its Combat Skill.
Ranged Combat
Ranged combat is worked out by finding your Combat Ratio against your target as normal. Then pick a number from the random number table and look up the results on the combat results table as normal, but ignore any Endurance points you would lose.
Bows and crossbows are the most common weapons used for ranged combat. A spear or dagger can be thrown as a ranged weapon, but only at short distances. Other weapons can also be thrown, but you suffer a -4 penalty to your Combat Skill when doing this. A thrown weapon can obviously no longer be used in close combat until it is picked up.
Other Combat Actions
Instead of making an attack, you can choose to perform some other kind of action, such as drinking a potion, activating a magical item or picking up a thrown weapon.
Task Resolution
Task resolution is decided by picking a number from the random number table and equalling or beating a number determined by me, based on how difficult a task it is. An easy task might require a 3 or more, while a more difficult task might require an 8 or more.
Special skills your character possesses can add to your number choice, as can the right equipment.