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Post by Naseir Shah on Mar 15, 2009 21:02:58 GMT
[blue]Placeholder response while I figure from Zipp if Naseir would have knowledge of such a creature for his reply[/blue]
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Post by zipp on Mar 16, 2009 6:14:27 GMT
Post coming in the next half hour or so. Gregor and Meldorac, DO NOT POST until I have posted. I have something special planned for you...
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Post by zipp on Mar 16, 2009 6:46:31 GMT
The house the companions found themselves in was a three story affair. They weren't exactly sure what style or culture influenced its construction. The entrance room was ordinary enough, though irregularly spacious: the room expanded straight up to the roof, three stories above them. Indoor balconies looked down into the room, though they didn't know how to access them, and a multitude of doors (seven in all, placed around the room) led off to who knew where. It was a wealthy looking affair, altogether, made complete by Vassagonian rugs and tapestries. Bright candles were placed all around the room and up to the ceiling, so that everything seemed bright and cheery, even though outside the rain was now coming down in a very serious manner and pounded the side of the house.
Naseir listened to Aram's story and seemed about to respond when suddenly he frowned at something past the knight.
"This is strange..." he said. "Those doors... they were not there before." Turning around, he looked at another corner of the room. "And neither were those. This isn't the building I was in before."
Impossible. The companions had watched him emerge, and then followed him back inside. But that wasn't the only thing wrong...
"Where's Meldorac? And Gregor and Sherri?" Owain asked, looking around. Aram felt his blood go cold. He swore he'd seen everyone enter.
Suddenly the whole house shook and they all heard the roar of whatever had been following them. The closeness of the roar shocked all of them: whatever it was, it was right outside. Aram instinctively took a step back and heard something squelch under his boots. Looking down, he saw he was stepping on a red rug. Only... when he stepped off the rug, he saw he was leaving a trail of fresh blood. The rug... it was bleeding.
Fearing he was losing control of his mind, Aram looked up to see Owain and Naseir looking towards the front door. Underneath the door and at its edges, a darkness seemed to be creeping in, like a heavy mist.
Around them, the candles began to go out, one by one.
Naseir, Gregor, and Meldorac... check boards momentarily. Everyone in this room, take a stress point.
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Post by Brother Owain on Mar 16, 2009 11:02:20 GMT
"In Ishir's name, what is coming for us?" says Owain. Despite his fear, the priest concentrates and casts Faithshield on himself. Even if the candles go out entirely, the glowing field of protective magic will provide a small amount of illumination. Posting from my Mum's old iMac, which is barely compatible with anything as it only has an ancient version of IE. Could one of the sitestaff update the Insanity score in Owain's sig to The Calm (Points: 2) please? I can't do it from here and I might forget by he time I get home.
Faithshield roll: invisiblecastle.com/roller/view/1981235/
+2 Toughness
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Post by Naseir Shah on Mar 16, 2009 13:20:17 GMT
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Post by zipp on Mar 16, 2009 19:19:35 GMT
Boards posted in for Gregor, Meldorac, and Naseir.
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Post by Dirac Sil on Mar 16, 2009 19:29:49 GMT
In the dark a doorhandle rattles. There is an odd glow, a slit of orange.
The door creaks open, a normal action counterpointing the eerie happens.
Meldorac stands in the doorway, a wavering candle held in a shaking hand.
"There you are....what is wrong?" He looks haggered, but otherwise is normal - just surprised that the rest seem so defensive.
I assume Meldorac doens't notice the mist at first... nor the absense of Gregor / Sherri. I'm also assuming Meldorac doesn't instantly get speared by a sword when he opens the door!
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Post by zipp on Mar 16, 2009 20:30:51 GMT
You assume correctly. I'm saving the spear trap for the Citadel of Doom. You'll also be getting an annoying child ally named Short Round. And Sherri will scream a lot.
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Post by Dirac Sil on Mar 16, 2009 20:52:18 GMT
Woohoo, mine car chase with the noise monster and some vassan plague-havers! Sweet! Meldorac will heroically cut the bridge.
People can decide if Meldorac is on it alone, or is the only one not on it
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Post by Naseir Shah on Mar 16, 2009 21:21:51 GMT
"We can't let these lights fail! Can anyone light them," Naseir shouts. He continues, "We can fall back into any of the rooms. If we fight, that may be a desirable option. Sir Aram, are enough of your men fit for combat? If not, I'll see to our escape."
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Post by Dirac Sil on Mar 16, 2009 21:25:02 GMT
Meldorac looks in confusion at the agitated state of the people in the room.
"There is a hall here, there is light..." he waves the candle around confused, and tales a step backwards while trying to see what is getting the others so worked up.
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Post by zipp on Mar 16, 2009 22:17:32 GMT
There are some lights you won't be able to reach, up by the balconies, but you can definitely light the ones on the ground floor.
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Sir Aram
Hardened Gamer
Is Mr. Handy
Posts: 350
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Post by Sir Aram on Mar 17, 2009 0:59:29 GMT
"We are capable of fighting," says Sir Aram, "but I don't think swords will prevail against this accursed darkness. Light what candles you can as we retreat. This way!" He heads for the door Meldorac emerged from. "Where is the mage? He should be able to create magical light and might have insight into our enemy. And Sherri? She must be with him."
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Post by Dirac Sil on Mar 17, 2009 7:50:33 GMT
Meldorac looks confused, taking a step back in to the hall as people move around. He looks incomprehending at first into the room, and realises what Aram is talking about - Gregor and Sherri are gone.
"We're the mage?" says Meldorac, looking around as if waking from a dream.
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Post by zipp on Mar 17, 2009 18:06:53 GMT
The companions entered the hallway, which was long, disappearing around a corner in the distance. As the door closed behind them, they heard a loud slamming and cracking of wood. The front door was probably giving way. The companions hurried down the hall, turned the corner, and found themselves staring down more hallway, though this one was lined with large windows on one side, and a huge tapestry, depicting an ancient battle, on the other side. Outside the windows, the darkness was palpable, a shifting mist like presence that hovered in place as if waiting for them.
At the far end of the hall was another door.
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