Zohar
Hardened Gamer
Is Mr. Handy
Posts: 453
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Post by Zohar on Oct 7, 2008 4:27:37 GMT
Well, this makes up for the horrible rolls last round - and this is with the -4 penalty for fighting defensively! My AC is now 24 this round. Full attack, fighting defensively (-4 to hit, +6 to AC, class ability), with both scimitars, twice each (1d20+11=28, 1d20+10=29, 1d20+6=23, 1d20+5=6) Roll to confirm critical hit for second attack (1d20+10=27) Good damage rolls too! Damage to Drakkarim from two hits with Sirocco and one critical hit from the other scimitar (1d6+5=11, 2d6+8=15, 1d6+5=9)
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Post by Ector Symir on Oct 7, 2008 7:21:03 GMT
Full attack, not yet fighting defensively:
To hit Roll(1d20)+16: 18,+16 Total:34
Roll(1d20)+11: 17,+11 Total:28
Damage Roll(1d8)+8: 3,+8 Total:11
Roll(1d8)+8: 1,+8 Total:9
Looks like I always have to get one crap roll. This time it's for damage. Still, 20 points should be enough to kill someone.
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Post by Altor "Al" Cloudscraper on Oct 7, 2008 7:36:54 GMT
Zohar - we get flanking bonuses now, need to check, but think it is a plus two to att rolls!
EDIT - I just checked, it is a plus two
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Post by Altor "Al" Cloudscraper on Oct 7, 2008 9:56:37 GMT
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Post by Maerin on Oct 7, 2008 15:59:07 GMT
Alba,
You also get an additional +1 for now being on high ground compared with the Drakkarim (as they are on Ector and Zohar). As you have already rolled using Invisible Castle, I will take that bonus into account with your posted dice rolls.
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Post by Jynx on Oct 8, 2008 2:08:27 GMT
Diplomacy: 14 + 11 = 25
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Ageal
Gamer
Vakeros Trainee
Posts: 268
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Post by Ageal on Oct 8, 2008 5:14:04 GMT
Perception: +6 (4 Ranks, +2 Wis) Roll 1d20 + 6 = 1 + 6 = 7
Ok, i think someone rigged my dice. They have been the unluckiest set of things!
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Post by Ector Symir on Oct 8, 2008 6:31:40 GMT
A Knowledge: Warfare roll as Ector attempts to determine exactly which Darklands force the group has stumbled across. It's unlikely to help though.
Roll(1d20)+8: 1,+8 Total:9
And a roll for drinking Laumspur:
Roll(2d10)+0: 5,1,+0 Total:6
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Post by Altor "Al" Cloudscraper on Oct 8, 2008 9:15:11 GMT
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Zohar
Hardened Gamer
Is Mr. Handy
Posts: 453
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Post by Zohar on Oct 9, 2008 0:33:55 GMT
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Post by Maerin on Oct 9, 2008 4:27:50 GMT
I'll drink my second Laumspur potion now too if that's okay. I think I need it! Drink away. You aren't in round-by-round time anymore. And it will heal the same amount now as it will/would have if you save it for later...
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Ageal
Gamer
Vakeros Trainee
Posts: 268
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Post by Ageal on Oct 9, 2008 4:42:46 GMT
Perception: +6 (4 Ranks, +2 Wis) Roll 1d20 + 6 = 9 + 6 = 15
Ok my dice seem to be behaving a biiit better lately........I'm rooting for a 10 or above on my next roll!!!!!
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Post by Karstan on Oct 9, 2008 20:13:30 GMT
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Zohar
Hardened Gamer
Is Mr. Handy
Posts: 453
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Post by Zohar on Oct 9, 2008 22:07:58 GMT
I'll drink my second Laumspur potion now too if that's okay. I think I need it! Drink away. You aren't in round-by-round time anymore. And it will heal the same amount now as it will/would have if you save it for later... Thanks. Of course, it won't necessarily be the same amount, as the pseudo-random number generated depends on the time. However, I'll gladly take my average healing rolls now; if I had rolled later, I could have gotten lower rolls, and I need every Endurance point I can get. Endurance recovered from drinking second Laumspur potion (2d10=10)
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Ageal
Gamer
Vakeros Trainee
Posts: 268
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Post by Ageal on Oct 9, 2008 22:52:18 GMT
Occult: +8 (8 Ranks, +0 Int) Roll 1d20 + 8 = 15 + 8 = 23
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