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Post by Dirac Sil on Jul 17, 2008 18:12:26 GMT
Dirac snarls as the soldier tries to strike upwards and skewer the Shadaki. However, Dirac deflects the blow as if the man were a drunkard. A pained grimace erupts on both faces as agai the Kai Hunter strikes swiftly and true, murdering the soldier.
The Kai Hunter is focused, already rushing forwards the next soldier, who screams in pain even though the two are not within weapons distance yet. Magic?
Dirac spots the press of bodies against the other hunter, and the blow of the captain. Dirac is about to move towards there, but an unnatural reluctance seizes him.
"Help your fellow!" yells Dirac to Soul Spawn, dismayed at both the domestic carnage and his current mental state. He moves forward and hefts his sap, ready to deal with the final soldier in a less professional but perhaps more useful manner.
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Post by Michael of Eshnar on Jul 17, 2008 19:13:29 GMT
Corwyn focusses on the captain again and hurls more bolts of vile energy at him, snarling as he does so.
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Post by Slavemaster on Jul 19, 2008 7:03:15 GMT
The room is filled with the sound of clashing steel, the shouts and threats you utter, and the unnatural blue flames summoned by Corwyn baths the room in an eery, flickering light. Blood sputter on the fine tapestries and the harpsichord, and the flames that do not hit the captain scorch the door and wall.
Soon, there are screams of pain as your opponents find out that they may have bitten off more than they can chew. Blood trickles from the nose and ears of the soldiers who are unable to defend from Soul Spawn's mindblasts, and two of them fall to the floor. The third falls dead with a scream of agony, clutching his head.
The seneschal and the captain relentlessly attacks Hawk's Bane, but he still blocks the door despite the grievous wounds caused by captain Dirko's lightning-fast swordsmanship. But the captain has sustained damage from steel, magic and mind that would have felled a dozen men, and the pain from the vilefire is making him slower. But then the last blast from Corwyn engulfs him in blue flame, and he sinks to the floor. Hawk's Bane swiftly follows up with a deadly slash - and the captain falls back, his bloody sword clanking on the flagstones.
Seneschal Matino watches with terror and disbelief as his captain falls.
"No... No, it cannot be!"
But then he once again raises his dagger, coated with a glistening substance, with desperation and fear clearly showing in his mad eyes.
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Post by Slavemaster on Jul 21, 2008 18:56:27 GMT
Seneschal Matino is now the last one standing; the crude trap he set up for you failed badly. He staggers as Dirac hits him on the side of his head with his sap, and he gets a large gash on his arm from Soul Spawn's rapier.
But suddenly he makes a gesture and yells towards Corwyn: "Please help me, I must get help against these traitors!" Then he turns and runs straight towards the window, knocking over the chair by the harpsichord. And to your astonishment, Corwyn steps up to the window alcove, blocking your way, saying "As much as I like you, Matino, I have no intention of dying for you, so you others, don't do anything stupid and just let the seneschal go. No one wants an ugly situation here."
Swirling shadows now shroud Corwyn and the Seneschal, who now lifts his dagger to break the window...
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Post by Slavemaster on Jul 23, 2008 13:06:18 GMT
As Hawk's Bane kneels down by the dead captain to heal some of his wounds, Soul Spawn quickly draws his crossbow, in a last attempt to bring down the seneschal. But it is to no avail. The window breaks as Matino crush the glass with his dagger. The crossbow bolt makes the shadowy mists swirl as it flies past Corwyn and gives the seneschal a wound on his shoulder. But Matino crawls out and, in his desperation to escape not considering the long fall to the courtyard, he jumps. You hear him yell for the guards even as he falls, and he continues to yell for the guards even when he hits the ground with a sickening thump. He obviously survived.
The floor of the room is covered with the blood and bodies of the people you have killed. Outside in the courtyard you can hear the chant of the servants and guards...
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Soul Spawn
Gamer
Night Born Nad-Adez Konkor
Posts: 183
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Post by Soul Spawn on Jul 23, 2008 13:42:32 GMT
"Damnit!!"
I holster by crossbow, pick up my rapier and wipe the blood from the blade.
"We shall find him brother, have no doubt of that." I turn from Hawks Bane and address Corwyn. "What of you, sorcerer. Are you able to continue?"
While waiting for Corywn to reply, I busy myself with rummaging around the captains pockets for a clue.
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Post by Dirac Sil on Jul 23, 2008 18:12:41 GMT
Dirac is torn between a snarl and grimace. The seneshal is escaping, and meanwhile the rest of the soldiers are dead. This is not good. Oakton was never a necessary stop, but it was a place to come - now burned. If they could not deal with the baron, then they would have even generated a dangerous reputation and noteriety, if not some legal problems. Dirac had just generated legal problems on himself. Problems that could lead to an axe or noose.
"Deal with your fellow!" re-iterated Dirac, seeing Corwyn succumb to some strange power - it was exacty why he had bodyguarded their mage before.
Dirac had moved to get outside and perhaps stand guard, but the between the fast movement of the seneshal and the sight of Hawk's Bane wildly celebrating his victory, Dirac realised subtlety was gone.
Dirac was terrifyingly, desperately afraid. The yells announced everywhere downstairs would be innaccessible
"Get the baron," said Dirac, pointing oout the door he was holding and upwards. Further upwards the windows were wider. A rope, a drop, a moat - freedom might be obtained.
And perhaps a captured - yes, caputred... - baron might well turn their fortunes, ensure they were not hunted beyond the bounds of this village area.
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Hawk's Bane
Seasoned Player
Harbinger of Evil who's leaking like a drippy tap
Posts: 107
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Post by Hawk's Bane on Jul 24, 2008 1:25:38 GMT
Hawk's Bane knelt down beside the Captain and took his sword and dagger. He drew out the dagger and cut neatly, a small piece of scalp with some hair attached from the Captain's head. Warm blood flowed freely from the cut. He kept his trophy and then smiled. He put his hand on the Captain's forehead, and closed his eyes. The area of skin around where his hand was, began to turn black and dry up as if the very lifeforce was sucked out of them.
After a few moments, Hawk's Bane stood up, feeling better as his wounds began to heal.
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Post by Slavemaster on Jul 24, 2008 15:05:48 GMT
Corwyn:
As you glide through the castle wall and down to the courtyard, the seneschal is just getting to his feet while a stablehand and a blacksmith rush forward to help him.
"Quickly!", the seneschal yells. "Assassins! Wake up sergeant Vymon and the night shift!"
At that moment, the two servants see Corwyn. They give up a scream and turn immediately, running back towards the stable. The seneschal looks up on Corwyn, desperation and fear showing in his blood- and dirt-streaked face.
"Please! It was never supposed to come to this! I am a loyal servant of Naar, spare me!"
Around the courtyard, servants watch in fear, and from the battlements the guards looks on, flabberghasted and confused.
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Post by Slavemaster on Jul 24, 2008 15:09:59 GMT
Darkland Strike Team:
You spend a minute rummaging through the captain's belongings, and a few moments to pick up the corpses of the soldiers. The corridor outside is deserted, and from the gallery you can see a couple of servants bustling around in the great hall, apparently preparing a dinner. The thick walls and the noise of the nearby kitchen have apparently masked the noises of the battle, and there is no indication that the servants downstairs have heard you.
You dump the corpses of the soldiers a few steps up the stairs, then rush to the other stairs leading up. The narrow spiral staircase is lined with thick candles, and one floor further up, there is a thick, ironbound door on a small landing. It appears to be locked. The stairs lead further up.
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Post by Michael of Eshnar on Jul 24, 2008 18:54:28 GMT
"So, you want to save your life, eh?" asks Corwyn, his raspy voice now wispy and ethereal like the rest of his body. "You know why we're here. Call off the guards and let the Darklanders do their job and you'll be fine. A loyal servant of Naar is a loyal servant of the Darklands."
He bares his teeth and snarls at the guards, "the gaze of Naar has been drawn to this place. Flee now or spend eternity rotting in darkness!"
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Post by Slavemaster on Jul 24, 2008 19:06:26 GMT
Darkland Strike Team:
After a few trials, you find a key in the captain's keyring that fits, and the door swings open. The room beyond is dark, but you see that the walls are covered with bookshelves. A writing desk is in the middle. There are no other doors out of this room that you can see from this angle, and the one window alcove is covered by a curtain. The room is empty.
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Post by Slavemaster on Jul 24, 2008 19:17:26 GMT
Corwyn:
The seneschal looks flustered and bewildered, his eyes darting back and forth between Corwyn and the gate.
"I... But... All my work here, what..." But then he seems to come to a decision. "Yes... I must go..."
He turns around, just as the barrack door opens and a couple of guards, their helmets put on haphazardly and in the process of buckling on their weapon belts, emerge. They are led by a tall man with a sergeant's sash. The seneschal waves at them.
"Put down your weapons! And saddle my horse, now!"
The sergeant stops dead, looking confused.
"But... but lord Matino, what has happened here, who... what is that?!" His eyes widen in shock as he notices Corwyn. But the seneschal waves his arms even more frantically and moves towards the stable.
"There is no time, do what you're told! Saddle my horse, open the gate, and stay put until further orders!"
The sergeant hesitates, but then nods and turn. The servants disappear into the side buildings, and the seneschal moves into the stables, with one last frightened glance over his shoulder towards Corwyn. The guards on the battlements holds their crossbows, not sure what to do.
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Post by Slavemaster on Jul 26, 2008 21:38:49 GMT
Darkland Strike Team:
Not wasting time in the library, you press on up the stairs. The next landing leads out to a room that appears to be an antechamber. The windows are high and wide, letting in a lot of light, illuminating the portraits on the walls. The dominant portrait, on the place of honor over a fireplace, shows a family with a burly man with trimmed black beard and a hooked nose, a haughty-looking woman in a fancy dress, and two young boys.
There are two doors in the room; to the left is a small door of blackened oak bound with iron; in front of you is a high double-door with the crest of the baron branded into the woodwork.
The lavish decorations, with red curtains by the windows, stucco in the ceiling and heavy brass candlesticks, implies that you have left the public parts of the castle. You are now in the private chambers of the baron and his family.
The spiral stair continues to the next floor. According to the size of the castle, there should only be one more floor above you.
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Post by Slavemaster on Jul 26, 2008 21:43:21 GMT
Corwyn:
It takes about five minutes for the seneschal to get a horse saddled. As he motions to the still baffled guards at the gatehouse to open the portcullis, he shouts an order to the other sergeant by the barrack building:
"Sergeant Vymon, you are in charge until I come back. Do nothing, and await further orders. I... I won't be long."
The sergeant looks confused, but makes a salute and motions to his soliders to get back into the barrack.
The seneschal spurs his horse and storms out of the gate. A couple of servants take the opportunity to leave too. Soon, the courtyard is abandoned, but there are still a lot of servants and guards watching fearfully from the windows and battlements.
Another couple of minutes pass; and then the spell lifts. Corwyn now realize that the seneschal clouded his mind...
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