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Post by Altor "Al" Cloudscraper on Jun 16, 2008 7:16:31 GMT
This thread is going to be used for rules based questions, so people can ask the community and get a quick response.
The golden rule of gaming, though, should always be kept in mind.
Golden Rule
The GM is always right.
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Post by Altor "Al" Cloudscraper on Jun 16, 2008 7:17:41 GMT
Hey all, I have a question. My character started with a Con of 9, giving him a minus one to End. At 4th level, I increased his Con by one, is the new End modifier retroactive? I know increasing Int would not increase skills, but I am not sure on this one.
Thanks
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Soul Spawn
Gamer
Night Born Nad-Adez Konkor
Posts: 183
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Post by Soul Spawn on Jun 16, 2008 7:42:58 GMT
Should be.
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Post by Dirac Sil on Jun 16, 2008 7:47:23 GMT
Yep, from the online resource "If a character’s Constitution score changes enough to alter his or her Constitution modifier, the character’s hit points also increase or decrease accordingly."
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Post by Altor "Al" Cloudscraper on Jun 16, 2008 7:59:14 GMT
OK, I was unsure how retroactive that was - thanks!
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Post by Michael of Eshnar on Jun 16, 2008 10:08:39 GMT
Increasing Intelligence would increase skill points from that point on. I just thought I'd ought to clarify that. Every other stat bonus is retroactive.
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Post by taden on Jun 16, 2008 14:51:57 GMT
Which actually leads to a bit of a head ache when it comes to Willpower.
I have always interpretted the rules as Constitution represents the only attribute bonus that applies retroactively to any accumulative quantity in the game (i.e. Endurance, skill Ranks, Willpower, etc.) unless some text stats specifically otherwise.
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Post by Michael of Eshnar on Jun 16, 2008 16:44:16 GMT
Well, Wisdom might be more interesting, but I don't think it's specifically called out as not applying. Since skill points are called out, logic would suggest that increased Wisdom would apply retroactively unless it says otherwise.
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Post by Dirac Sil on Jun 16, 2008 17:06:48 GMT
Yeah, I would assume that too actually...just never had dto deal with WP before!
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Post by taden on Jun 16, 2008 17:07:20 GMT
Actually, you would be incorrect as both are called out equally. Therefore, logically, neither would be an inherent conclusion.
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Post by Michael of Eshnar on Jun 16, 2008 17:12:04 GMT
Then the only logical option is the implied option - the one that you believe is correct. If you think Constitution is the exception, then Willpower is not retroactive, whereas if you believe Intelligence is the exception, then Willpower is.
For my part, considering that all other aspects of statistics change as the statistic does, I fall into the latter option.
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Post by Maerin on Jun 16, 2008 17:26:10 GMT
Maerin chuckles. To switch hats so it is clear I am speaking as a GM for my own game here and now on this topic. As mentioned earlier (apologies if anyone was confused), my interpretation of the rules is that the Wisdom bonus, like all other bonuses aside from the specific rules regarding Constitution stating otherwise, does not apply retroactively to any accumulative quantity (in this specific discussion, I am referring to Willpower here). It should be noted that this is hardly unfair to players, because I am also saying that those accumulative quantities like Willpower do not decrease automatically with the loss of Wisdom, either as temporary attribute loss or permanent. Those people who have lost player characters in the past as a direct result of Endurance loss automatically sustained by the loss of Constitution bonuses (Al for instance), even if the Constitution score remained above zero, have reason to understand the benefits this ruling offers.
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Post by Dirac Sil on Jun 16, 2008 18:48:16 GMT
Good thing you generated the second profile! So sorry, just so I understand, are you also saying (as an experienced GM) you mean you have no actually ruling one way or the other from the rules themselves, and it is sadly open and indeed mandatory for the current GM to need a house rule for this?
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Post by Altor "Al" Cloudscraper on Jun 17, 2008 6:58:01 GMT
Hey dudes, got a question again, what Craft skill would you say is required for making a quarterstaff? By the rules, one would think weaponsmithing as that is required to make two handed weapons, but there is no "smithing" about this one. Intuitively I would say bowmaking, or woodworking skills, what say you all?
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Post by Altor "Al" Cloudscraper on Jun 17, 2008 7:19:54 GMT
And here is another one, with regard to the wearing of armour, can one wear loose clothing over light armour?
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