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Post by Gregor on Jan 28, 2009 15:21:41 GMT
Ok so I could descibe it in-post but wouldnt get any affect? Thats fine, will make nice reading at least! I kinda gathered Mel was a bit dodgy. Suffice to say i dont think he'll stop the Drakkar from dying, and if he does then said Drakkar will probably get a spear through the throat, just to make sure
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Post by Gregor on Jan 29, 2009 16:12:08 GMT
is the scroll in a language I can read?
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Post by zipp on Jan 29, 2009 18:54:04 GMT
Hmmm... roll skill, we'll find out. You need one success to be able to read it at all, more lead to better translation. DC is 15, four successes equal a full translation.
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Post by Gregor on Jan 30, 2009 1:16:56 GMT
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Post by zipp on Jan 30, 2009 2:03:07 GMT
How'd you make the fourth roll? Stress point? You've already used your crystal star this scene.
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Post by Gregor on Jan 30, 2009 9:01:00 GMT
Bugger, of course forgot to include that. Will use a stress point for the fourth roll.
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Post by Gregor on Jan 31, 2009 8:16:28 GMT
EXP spend for this session will be using 4 points to reduce current stress to 0, then 10 on a new ability.
New ability - Invisible Shield
This is the description in the LWRPG book.
Tier I: Deflecting Hand (1 Endurance) A Tier one Invisible Shield is roughly a foot across and focuses on defending the Brotherhood wizard from a single enemy. During its duration (one round per class level), the Deflecting Hand will provide a Brotherhood member with a +5 bonus to Armour Class versus all melee or ranged weapon attacks that a single enemy directs against the Brotherhood wizard. This defence cannot be altered once it is set; it only provides an Armour Class bonus versus one enemy and if the chosen focus is killed or stops attacking, it cannot be moved to a different opponent.
To fit in here, Im thinking it gives Gregor bonus dice to resisting damage. Basically he needs something to keep himself a bit more alive and not so full of stabby holes.
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Post by zipp on Jan 31, 2009 8:28:41 GMT
This seems fair. The "one enemy" thing will help limit it enough to not be game breaking. Read the new rules on magic I'm putting up and let me think on how much dice this will add.
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Post by zipp on Jan 31, 2009 8:34:40 GMT
One note, I've changed your magical robes to give you a new ability (since you no longer roll for insanity).
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Post by zipp on Jan 31, 2009 8:40:31 GMT
Okay, I would say it reduces the DC for resisting damage by 1 when cast. Or would you rather have more dice?
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Post by Gregor on Jan 31, 2009 8:54:34 GMT
I think more dice would be useful. Something like +2? Reducing the DC doesnt sound that helpful, given the new magic usage rule. Agree with the new robe ability, thanks Oh or (new idea) how about it ignores the first point of damage done? So if I take 3 damage, the shield absorbs 1, so I only take 2 before rolling toughness?
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Post by zipp on Jan 31, 2009 9:10:03 GMT
Automatic absorption is a bit too powerful for this point in the game, but keep it in mind for later! +2 dice sounds perfectly reasonable.
Okay, so we have...
Deflecting Hand (Tier 1) Cast on one enemy, this spell gives +2 dice when resisting that enemy's attack. This defence cannot be altered once it is set; it only provides an Armour Class bonus versus one enemy and if the chosen focus is killed or stops attacking, it cannot be moved to a different opponent.
Approved! Oh, and it counts (like lightning hand) towards your spell total when casting for a scene. You should start thinking about raising that mental stat ^_^
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Post by Gregor on Feb 4, 2009 1:51:32 GMT
God skill roll - 1d20=13, 1d20=19, 1d20=13Name, what it did, good or bad, that sorta thing. Hmmm an item eh? +10 Sphere of Protection yknow I really dont know what I would be looking for, I guess the whole point of us searching here is to find out what happened to the people that lived here. Maybe some sort of info on who would have these gold pieces Im after, like in a book or a diary?
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Post by Gregor on Feb 4, 2009 6:42:49 GMT
Excellent. A couple of things please boss.
- can i make a Mental in an attempt to attune the compass so it actualy points to something?
- this probably isnt the rite time for it, but Id like an analysis of a conversation Bonnie started between herself and me. This is the script, and the convo remains unfinished, as Bonnie has yet to retort to my last comment. Id like to know if she is genuine, it seems to me she is fishing for something that isnt there....
B "An exciting mission we are on. What do you think about it?"
G "Aye sure is. Although Id prefer not to get shot at as much. Not sure what to make of it until we actually get to where we're going! What are your thoughts, ranger?"
B "I'd have expected to see some signs of the Plague by now. Instead all we see are Darkland troops. While the Darklanders presence are not all that unexpected it is strange that there is no signs of the Plague yet."
G "Hmmm indeed. Maybe its localised and just hasnt spread out of Oasis yet. You know how these things spread though, the fear of disease is often more deadly than the actual infection. Something happens in one place, then someone else gets ill in another place and immediately everyone thinks its disease. More than likely these fears where placed by Darklander spies to keep people in their houses."
B "Perhaps. Still the King sent use here and my commander gave some details on the Plague. At least to some extent the Plague has spread outside the Oasis."
B "I've been thinking a little about after we get to Oasis. Do you have a means to communicate with your Guild or someone else outside once we reach Oasis?"
G "After?! Getting a little ahead of yourself there girl. Lets concentrate actually getting there in one piece first. Worry about the journey home when our job is done."
B "We will not be able to leave Oasis once we enter. We would all be potential carriers of the Plague. Thus the question. Any findings the expedition makes in Oasis about the Plague are mostly pointless if we have no way of communicating them to the outside world."
G "If that is the case and we all become carriers, leaving will not be an issue, since we will all have to stay to stop infection from spreading. I do not believe this plague is natural, so if we find the cause of it we can put a stop to it. Then your fears about returning home will be resolved."
B "Strange you should mention returning home and loved ones. I thought most of us would have little to return to. Most people around me think of this as a suicide mission. The kind of mission where you would partially select people based on how much they have to return to."
G Gregor gives Bonnie a quizzical look.... "Funny I do not recall any mention loved ones.... if this indeed was a suicide mission, why the need for securing passage home? If this is the mind-set of the group, you can all feel free to happily stand in front of me when we encounter trouble!"
B "King Ulnar will no doubt send out a new expedition in a week or two if there is no news from ours. With no news going back the new group will start by finding out the things we have already found out."
G "Forgive me if I am being less than intelligent, but I do not get the point of your line of questioning. Why such concern for returning home? If you knew the dangers of said mission, then why did you take it? Forget not that we are here to serve Summerlund and its people, do not pretend to think you know what actions the King will take!"
B "I don't expect to return home, but news of our findings need to travel home. I'm here doing my duty when selected to take on this mission."
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Post by zipp on Feb 4, 2009 9:15:58 GMT
First of all, when does this conversation take place?
Secondly, what would you like to know? I can't really tell you whether she's genuine or not... that's up to you to decide. That's the "mafia" aspect of the game, in which you have to decide who to trust, and who not to, based on their actions and words.
You definitely can make a mental check to attune the compass.
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