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Post by Dirac Sil on Mar 6, 2009 19:54:04 GMT
Meldorac strains, cursing that one of the two of them is not as svelt as they used to be. He flicks a foot deftly around the rope in a loop to create better stability, and lets Sherri use his free foot as a step to catch her own foot on.
However, despite the struggle the rope is strong, Sherri is determined in her fear to climb up, Meldorac's knot is sure, and most importantly the crowd are distracted by the plethora of targets at eye level. For now, they avoid Meldorac, perhaps thinking he is not going anywhere and will be an easy target later.
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Post by zipp on Mar 6, 2009 20:32:03 GMT
Round ResultsAram came out of the ally like a bull. Owain could see he was choosing his targets more wisely now, but still he carried with him unbelievable strength. With little effort, he finished off the crowd surrounding Gregor and helped the mage to his feet. Suddenly the mage pointed over his shoulder and a bright light blinded Aram. When he could see again, he smelled burning flesh, and turned to see a dead citizen behind him. He nodded his thanks to the mage. Owain pushed past Aram to get a look at Gregor. The mage seemed able to walk, but he was in bad shape, bleeding from many wounds, most of them made with fingernails. Owain gave a thought to the dirt that was probably under those nails and wondered about the possibility of infection. As good measure, he focused his mind and prayed fervently that the grace of Ishir might extend to this Brother of the Crystal Star. Then he noticed Sherri was gone. "The girl?" he asked, fearing the answer. Gregor pointed though, showing them Meldorac, hanging like a monkey from a rope attached to the building across the street. Though a crowd of citizens stood underneath him, somehow Sherri had pushed through, and was climbing up to the rope via Meldorac's foot. They didn't know whether it was her added weight, or because the knot had become undone or severed, but suddenly the rope failed Meldorac, and he and Sherri plunged into the crowd below. More citizens came pouring out of the house to join the throng and gang up on the hapless couple. Horde 4 (Aram): 12+5
I didn't bother rolling for Gregor, as Aram's dice finish off the horde. A nice back up plan, though, that I wanted to give some credit to in the post. I do believe that's the last of your magic for this scene, though (or does one of your items give more magic?). Speaking of magic, Owain's faithshield does work, giving you +1 die. Your own shield is gone, though, now that those you cast it on are disbanded/dead.
Meldorac, pulling Sherri up would've been more of a skill roll, since you weren't being attacked. However, if you want to use that dodge roll for the attack that will now come, from both remaining hordes, that's fine. I haven't looked at it yet, just saw that you said something about it being a good roll.
To clarify, hordes 2 and 3 are targeting Meldorac. The others can attack them, though it won't stop their attack. Might kill em, though *glares at Aram
Meldorac, check your board in a couple minutes.
invisiblecastle.com/roller/view/1968532/
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Post by Gregor on Mar 6, 2009 20:42:32 GMT
One shield, three lightning. Ive actually got 1 spell left, just in case.[/color]
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Post by Brother Owain on Mar 6, 2009 20:57:14 GMT
Even though Meldorac is Wile E Coyote to Owain's Roadrunner, Owain will cast Faithshield on him. I suspect this fight will be the Aram show from now on however.
Holy shit, the roll actually came good for once! Mel gets +2 toughness.Seeing most of the surviving plague victims converge on Meldorac, Owain calls on Ishir to protect him. Despite the scholar's hostility, the priest cannot idly stand by without trying to intervene.
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Post by Dirac Sil on Mar 6, 2009 21:04:24 GMT
Yeah, I'll use those rolls for attacking the mob, losing one of the spare dice, and substituting terrain for a dagger
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Sir Aram
Hardened Gamer
Is Mr. Handy
Posts: 350
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Post by Sir Aram on Mar 7, 2009 1:43:27 GMT
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Post by zipp on Mar 7, 2009 4:27:38 GMT
Did we ever decide on range for faithshield, Owain? I'm not trying to circumvent this useage of it... even if it WERE out of range, I think Ishir would smile on such selflessness. But I do want to clarify for future useage.
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Post by Brother Owain on Mar 7, 2009 5:24:13 GMT
I've been working on the basis that Faithshield is a line-of-sight ability. No fixed range has been set.
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Post by zipp on Mar 7, 2009 6:20:49 GMT
We'll stick with that, then. I was just trying to remember if we had talked about it as a touch ability. I know SOMEONE has a touch ability... was it one of your heal abilities?
EDiT: Oh you know, it was Michael. He had healing touch.
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Post by Gregor on Mar 7, 2009 22:33:22 GMT
Gregor pulled himself up using Owain and started to make towards the crowd. "There are no time for words, we have to help Sherri!" Gregor charged towards the horde with his spear held out in front of him. He crashed into the wall of bodies, squiring at least one with the force of his blow knocking several aside. Charge with spear (1d20=7, 1d20=14, 1d20=19). Arranged as they are.
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Post by zipp on Mar 9, 2009 8:12:19 GMT
Round ResultsThough Aram and Gregor attacked the crowd surrounding Meldorac, the citizens seemed to shrug off their blows, only falling still after attacks that would've felled even the most stalwart heroes. And these seemed to be little more than untrained peasants! Again, sorry for the delay. Good fight going on here, don't want to keep anyone waiting.
Horde 2 (mel)→ 19 (10 saved) Horde 3 (mel)→ 1 (10 saved)
Meldorac (dodging): 19+16, 9 (13 saved) Aram (Horde 3) 12+17=29 (saving the 4 and the 16) Gregor (horde 2) 7, 14, 19 Owain (casting faithshield on Mel): success +2 die to toughness
Horde 2 fails to hurt Meldorac. Horde 3, however, catches him and gets him, even cancelling out his switch up with a switch up of their own. If Mel wants to take two stress points, he can do yet another switch up and escape.
Meanwhile, Aram hits horde 3 for three damage total. Gregor's attack against Horde 2 fails.
From now on, I'm gonna give my enemies the same "switch up" ability you guys get for stress, only it will cost two threat for me. Should liven things up a bit (and give me a reason to hold onto threat). Can't use it this scene, I'm out of threat.
What happens next round depends on whether Meldorac chooses to pay stress or not.
invisiblecastle.com/roller/view/1968968/
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Post by Brother Owain on Mar 9, 2009 10:25:47 GMT
His magic spent, Owain wades into the frenzied mob, lashing out with his staff as he attempts to clear a path to Meldorac. Targeting Horde 2. Aram should finish Horde 3 this turn. Roll (+1 die from staff)
15, 1, 5
Use as 15, 1 and save the 5
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Post by Dirac Sil on Mar 9, 2009 10:54:37 GMT
Meh, I never get it right, when I build up a good run of dice the enemy bullrush me on the first turn, when I try to counter both a natural 1 and a bullriush combined, the eney play the switch-up game alone
I guess I should have altered my tactics when I lost the dodge die.
Umm, I'll consider my actions and let you know. Now metagame wise I know Owain is a safe bet I'll b e more willing to use his healing. First thing's first at lunch - toughness rolls from faithshield!
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Sir Aram
Hardened Gamer
Is Mr. Handy
Posts: 350
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Post by Sir Aram on Mar 9, 2009 14:36:14 GMT
Aram slaughters nearly all of the members of the horde he was attacking, leaving only one standing. Ignoring it for the moment, he goes after the other large group, slashing and thrusting repeatedly. COMBAT roll (4 dice) attacking horde 2 with sword (1d20=8, 1d20=2, 1d20=6, 1d20=6) Actually, my earlier attack did 4 damage - don't forget my special ability! As such, anyone who hits horde 3 can finish it. I think I'm better off attacking horde 2 and doing full damage. If horde 3 turns and attacks me, I'll have to fight it instead.
I'll play 8, 6 (saving the other 6 and the 2)
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Post by zipp on Mar 9, 2009 21:44:45 GMT
My bad, Mel, I thought you were dodging still. You were attacking? Anyways, yes, I need some toughness rolls unless you take stress to switch up the switch up. Two damage coming at you.
Because you didn't dodge, next round's actions will be that Horde 3 turns on Aram, and Horde 2 continues attacking you.
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